Hacking Final Fantasy Type-0 RomHacking

nalcwap

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Well, hopefully changing the ID of the demo won't do anything in the game. Believe it or not, bugs caused by Japanese save files are so annoying...

...
if i have my save from the japanese language can the my save work with the game you translate to english or i have to make a new save?/sorry for this second question can you give more or less the time you need to finish the beta test?thanks
 

4th'ave'

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Save from demo or from the full game?
Like what Team Sky said, you probably have to create a new game because of the glitch or bugs that may occur when loading a jap save to a translated game :)

For your second question, lets just wait announcement from Sky and his Team
 
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GHANMI

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As far as official localizations go, you often end up with the saves from the JP and US versions being incompatible with each other, and not necessarily because of the ID... Shouldn't be a problem this one time if the same happened with a fan-translation for once (and it happened before with the Mother 3 translation).

But that's not the job of the team to find solutions for people who played the original JP version which was heavily hacked when translated, breaking stuff in the process (the 2byte>1byte hack, mainly, without it the text would take too much space and the crimson codex would have crashed the game on startup; and then there is a chunk of text that's stored in the save file itself that remains obviously in Japanese, and broken glitchy Japanese: people need to get their priorities straight. I'd choose a working translation without text quality compromises over JP save compatibility any day.
That's certainly not a given.

So, I guess later someone could make a program to "fix" the JP save and make it compatible with the translation? You know, when people get interested in modding/dubbing/save editing the game? This falls outside the scope of the fan-translation anyways.
 

nalcwap

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Save from demo or from the full game?
Like what Team Sky said, you probably have to create a new game because of the glitch or bugs that may occur when loading a jap save to a translated game :)

For your second question, lets just wait announcement from Sky and his Team
full game /thanks help
 

sanger_zonvolt

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noo my jp saved game file is rubbish with this patch wait i havent a jp saved game. what a relief :) release the patch already or we can wait another year not a problem. :gun: patience is our salvation i guess.
 

TheLostSabre

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Welp there goes my 300hrs save. :tpi:

On the plus side, I get to understand what the heck is going on around me without resorting to walkthrough all the damn time.
 

SkyBladeCloud

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Yeah, there is a workaround but it involves some very difficult hacking. Changing the ID of a full game save would definetely work, but would cause some glitches in character names and in battle logs, as those are read from save data (and stored in the save data the first time you save).

...
 
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Randqalan

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SE would have changed the ID anyway if they released it here in other regions so no big deal to me besides if they ever and I really at least believe they will not make a PSP release then it would be different anyway you are just doing the pro way just like them :lol:

Now that I think about it a little more the costumes would probably be part of the game and no demo either since it has been this long

uho not sure if online pro-c works for this but I do know it links games by ID so we may not be able to link to others with old ID

But if it works maybe he will crosslink them then and will be able to do it but that is way in the future for now :psp:

FYI at least I do know it works now for original

http://forum.coldbird.uk.to/viewtopic.php?f=5&t=783&sid=a904d082d3488e09e966dd8a7f972b0e
 

mlc

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I would think that making a CWcheat code to get whatever the demo gives you would be much easier than whatever workaround Sky has found. Keeping current save files would probably be an enormous pain, since you'd presumably need to write some sort of manual tool to replace the previously saved, "wrongly" encoded portions with their new, English forms.
 

LoyalZero1

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You know, i've easily spent 80 hours on Xenogears and 100 hours or so on FF7. I can't really tell you the time I really spent on FF7 because the game clock stopped. I can also remember having an 80 hour save file on .hack//GU 3. But in the case of all 3 games, I was BEYOND SUPER OBSESSED with those games..... And I do mean SUPER OBSESSED. But 300 hours? That's a level I can't even imagine.... Is the game REALLY THAT LONG?!?!? Or did you just leave the game running while you were sleeping sometimes? Because even for ME - a lifetime old school hardcore gamer..... that's Super Insane for a game's playtime!
 
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Randqalan

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I have no room to talk all the game except FF-0 so far I have over 100 myself that was mentioned above :wacko:

FF1-12 except 11
FF1 played oringal PS1 PSP eboot and FF1 for PSP
FF2 PS1 PSP eboot PSP relelese
FF3 only PSP
FF 4 SNES GBA PS1 PSP eboot PSP release
FF 5 PS1 GBA wish more liked it
FF 6 SNES PS1 GBA PSP eboot and wish re-release for PSP
FF 7 too much on the PS1 shoot forgot this PC at least 2 times now
FF8 not much a fan really
FF9 PS1 PSP Eboot a lot
FF10 PS2 internaltional and USA like 5 time each forgot to mention this on my HD for my PS2 right now
FF12 internaltion and USA 3 time so far forgot to mention this on my HD for my PS2 right now


I have probably lost couple years SE games and I did not even include Dragon Quest and Kingdom Hearst series :wacko:
 
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Legado

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I'm kind of glad that Lightning returns is out now... keeps me from being impatient and checking up of this forum/blog. Plus it looks like Sky won't be finish until next month. Which by then I'll be playing FF X/X-2 HD.
 

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