Gaming FFTA2 opinions.

  • Thread starter Thread starter Galacta
  • Start date Start date
  • Views Views 3,102
  • Replies Replies 26
Well... The Game OVERALL is not that bad and for reasons people explained are good.
But every time I beat a LONG and DRAWN-OUT battle, I feel dead... and the text format kinda sucks
I spent over 200 hours playing this game. 100 hours beating it, another 100 breaking laws.
If your a law breaker this game will make you feel good.
 
Law too shitty battle too slow, story so shallow, missions so "Ah, what's this?".

This game's unfairness is so high that it almost made me stop, good thing there's cheat codes to keep me moving on and the battle speed didn't help too

We both are clans but why should I the only one to abide the law?
I gave you the supplies, and now I have to pay for what I gave you?
Can you pretty please move closer? I've been chasing you for 15 minutes you know....
are just a few noticable examples, seriously, FFTA needs a great revamp
 
Tropicana said:
Shitty storyline, zetta slow gameplay, poorly used touchscreen, and the new law system sucks.

There's still some good sides to it, like massive amount of unlockable classes, long and lengthy story, and there's lot of options when it comes down to customizing classes and such.

But I feel that the first game was much better than this.

Wow, a long AND lengthy storyline! Can't go wrong there! =P

FFTA1 was way more fun than 2, can't say why, but I just can't really get into 2. It also feels a little bit more of the same, and in that case, I'd rather play the prequel.
 
FFTA had way more lasting appeal than FFT: A2, which, I'm sure everyone who has played has noticed by now, is the game's ultimate strength overriding other complaints like poor storyline and such. However, I was really disappointed with the replay value of this game. After I'm finished with the storyline, there's nothing to keep me going except repeat missions again and again. In FFTA, the clan wars and territory disputes kept me playing for hundreds of hours. In FFT: A2 you're just playing to finish the crappy story, and there's not much motivation to keep going after that. By the way, I loved the story of FFTA, whatever critics might say about it. I think there's a lot of food for thought.
 
Sendoh said:
FFTA had way more lasting appeal than FFT: A2, which, I'm sure everyone who has played has noticed by now, is the game's ultimate strength overriding other complaints like poor storyline and such. However, I was really disappointed with the replay value of this game. After I'm finished with the storyline, there's nothing to keep me going except repeat missions again and again. In FFTA, the clan wars and territory disputes kept me playing for hundreds of hours. In FFT: A2 you're just playing to finish the crappy story, and there's not much motivation to keep going after that. By the way, I loved the story of FFTA, whatever critics might say about it. I think there's a lot of food for thought.

There were actually people who didn't like FFTA1's story? It was pretty good, especially for a FF game.
 
FFT wasn't fun for me. I like TA's system better.

I liked this game. But I have a kid's imagination, so thats probaly why I liked the storyline too
 

Site & Scene News

Popular threads in this forum