FF7 remake being released as a "Multi part series"
This may come as a blow to fans if this means the whole story of VII won't be available immediately. The announcement has yet to be properly clarifled.
Source
Last edited by chavosaur,
The developers didn't use the term "episodic," people here did. I assume it's because a lot of people equate the term "episodic" with games that suck, are disappointing, take forever to finish, etc. Heck, Telltale game episodes are anywhere between 1.5-3 hours long. There's absolutely no way in hell it'd be "Telltale Games episodic." That'd result in dozens of episodes. I imagine it'll be anywhere between 3 and 5 episodes long.That being said I understand people being miffed at the announcement however is this definitely episodic in a telltale way? I mean could this not end up episodic in a ffxiii or mass effect way.
I think they did use some sort of 'Episodic' terminology in the press release, I just think the Japanese take on episodic might be very different to what everybody seems to have automatically assumed it will be like.The developers didn't use the term "episodic," people here did. I assume it's because a lot of people equate the term "episodic" with games that suck, are disappointing, take forever to finish, etc. Heck, Telltale game episodes are anywhere between 1.5-3 hours long. There's absolutely no way in hell it'd be "Telltale Games episodic." That'd result in dozens of episodes. I imagine it'll be anywhere between 3 and 5 episodes long.
You had an opportunity to say "7th heaven" and yet you didn't take it. Disappointing.I think they did use some sort of 'Episodic' terminology in the press release, I just think the Japanese take on episodic might be very different to what everybody seems to have automatically assumed it will be like.
I can quite imagine this game released as a trilogy, it would probably be the only way to truly do it justice, I think people should stop assuming they know the ins and outs.
I'm hoping something got lost in translation and it turns out to be more like a series, I would love multiple full length ffvii games, imagine 60hours of midgar content now that's my idea of ffvii heaven..
Yeah 20 hours sounds about right to do it justice without overstaying the welcome, I only hope they change the gold saucer musicYou had an opportunity to say "7th heaven" and yet you didn't take it. Disappointing.
Seriously though, there's no way that'll happen. 20 hours, sure, but not 60.
Yeah. This way, they get to patch 2 flaws the original game had at once:
- The easily exploitable materia system
-The fact that you would only pay once
They're trying to pull a Telltales but while making episodic-games isn't exclusive to Telltales this still doesn't feel right since FF7 was previously released as a whole game.
The time it takes for the "average" (and by average I mean the people polled, but 214 out of millions of players is hardly a worthy sample size) player to finish the game isn't the only metric to judge game size. Square Enix wants to do FF7 justice by giving it detail that it sorely missed in the original version that often had as many "areas" as was necessary, leading to things like a mansion having as many explorable "areas" as a major city and military base. Like you said, judging a finished product would be the best way to go, but your "Not the kind of super mega game" logic is that they'll have the same scale as the original, and that's not going to be the case. Apparently you'll be able to traverse the individual streets of Midgar, which is a huge change. We don't know how big of a scale they're talking about so we can't say that FF7:R, which they've said over and over again is not a remaster, does not need or is not worth a split.Judging a finished (or better yet in game world finished and patched up with all the expansions and patches 1 year after street date) product is a good plan. However I do not appreciate having marketing bullshit shoved at me and SE are not doing themselves any favours here and have been kind of skating by on a reasonably good name for years at this point.
http://howlongtobeat.com/game.php?id=3521 reckons 40 hours for the campaign if you move at a normal clip and I do not know many that would argue too far otherwise. Such a thing was reasonably big back in the day, though hardly a groundbreaking length, and farted out by loads of companies these days and is not the kind of super mega game that would benefit from a split.
Have to disagree with you. Telltale Games' do the whole episodic-games correctly and it's worth waiting for but this kind of method isn't for any developer/publisher to be using it carelessly. As SE will be doing.What is this, fucking Telltale? I betcha they'll charge $60 for each part, but people will buy the shit out of it because of hype. This is the same strategy that movies like the Hunger Games are using, double the parts = double the money and half the plot at a time :o
Trust me, I have as much disdain and pessimism for Square Enix as the next guy, but as a proud agnostic atheist, I believe anything (even the extremely unlikely things, like God existing or SE making a good FF7 remake) is possible. I just can't stand the arguments of people who say that FF7:R being split into episodes (which is even more annoying when people assume it's in Telltale-sized episodes) is completely unnecessary and solely for profit. I would probably agree with them if all SE did was make the game HD and nothing else, and then sold the episodes for $100+ total, but SE has said that's not what they're doing and to assume that everything they've said is a lie is rather silly. From their wording, it seems as though they're adding much more content than they're removing. We won't know until we see the actual product.I do not know if that is quite "if you believe that then I have a bridge to sell you" territory but I certainly can not take them at their word and nothing I have seen would suggest otherwise. I can not rule out SE making this end up something that would amount to the kind of person that writes FF7 fan fiction's wet dream (for that some kind of shenumue level detail scaled far upwards, maybe to Just Cause levels, and mashed with something from Bethesda before being sent through the filter of Tri Ace at their finest) but reality would have to set in for me as that would be obscenely expensive to do, though at the same time that could be a justification for the split.
On samples I could happily see debates as to the merit by virtue of them being self selected but as a sample size that is better than a lot of far more important things. I will take the concepts of scale discussion though as that gets fun, however to say FF7 was not padded out would be absurd and that means I can not lend as much weight to the "mansion having as many explorable "areas" as a major city and military base" thing as you might like.
Again, "episode" doesn't necessarily mean "episodic" a la Telltale. One could argue that episode is just another word for sequel (especially when you take into account the language barrier), and SE could have easily meant episodes similar to FFXIII, FFXIII-2, and Lighting Returns.Have to disagree with you. Telltale Games' do the whole episodic-games correctly and it's worth waiting for but this kind of method isn't for any developer/publisher to be using it carelessly. As SE will be doing.
Since FFXIII (I believe) has dual audio, it'll probably be available, since FFVII will be an even bigger release.EDIT: Dual audio would be appreciated as well. SE games are notorious for having very bad English voice acting so I hope you can play it in Japanese with subs. Not a huge deal but it'd be nice.
I understand why SE is talking about making FF7:R episodic and while I'm probably in the minority here, I couldn't care less about super expensive pretty graphics. I mean make them good enough and make sure you have the best artists possible working on the game, but good art design is infinitely more important than resolution, polygon count and the technical stuff lots of people cream their pants over. I'd be fine with it being on the same level as the FFX upscale tbh or the old ass PS3 demo if sacrificing graphics means getting a complete game. The trailer is definitely beautiful, and Cloud even looks sickly which may or may not have been intentional, but story-wise he should look like shit.
Good art trumps super detailed graphics; it's all about smart, creative design. Plenty of old games(like FF6, Yoshi's Island, Link to the Past, Chrono Trigger etc etc) still look gorgeous today because they were beautifully designed despite being on incredibly primitive HW by today's standards. It's all about having a good story, fun gameplay and sound art design. I'm worried SE's gonna blow their wad on pretty graphics and sacrifice the more important stuff to make it look amazing.
Rambling aside, I need more details about the whole episodic thing because we really have no idea how this is gonna play out yet. I'm not particularly optimistic but SE surprised me with how good the DS FF4 remake was so they CAN make good shit when they actually try.
EDIT: Dual audio would be appreciated as well. SE games are notorious for having very bad English voice acting so I hope you can play it in Japanese with subs. Not a huge deal but it'd be nice.