FF7 Mod Porting Research And Releases

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by Ryft, Apr 2, 2019.

  1. tatundria

    tatundria GBAtemp Fan

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    Feb 24, 2009
    Argentina
    Is it possible to fix the world map music bug?
     
  2. minomore

    minomore Advanced Member

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    Dec 25, 2015
    any thoughts on how i would get the team avalanche GUI mod into this??
     
  3. MrEffler22

    MrEffler22 Advanced Member

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    Apr 2, 2019
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    Midgar
    @Rahkeesh join our discord my friend. We’ve put together a big group of modders also working on the switch version.
     
  4. Youffie

    Youffie Member

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    What's the discord link ?
     
  5. Ryft
    OP

    Ryft GBAtemp Advanced Fan

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    I added it to the first post.
     
  6. S1L

    S1L Newbie

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    Jul 21, 2018
    Australia
    Quick question, do the audio files have to be converted to run on the Switch? I've got an old OGG pack which has music from The Black Mages which ran on Bootleg, with all file names correct and in the correct folder. So just wondering if theres a specific format of .ogg I need.
     
  7. Rahkeesh

    Rahkeesh GBAtemp Maniac

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    If it ran fine on other versions of FF7 you should be good to go. That's where I've been pulling soundtracks from.
     
  8. Rahkeesh

    Rahkeesh GBAtemp Maniac

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    Apr 3, 2018
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    I've been trying to improve the world map textures and seem to be running into a limit on the size of world_us.lgp (using unmodified exe.) Seems to hard-lock the Switch on map load somewhere around 53-54 MB. Its very hard to fit full replacement sets even heavily downscaled in that range, and the results don't look great. So I think someone more knowledgable would have to be selective about which textures they improve, and there will be a tradeoff with improved models eating up the same space.
     
  9. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Should work fine, but can you share, that sounds amazing!
     
  10. S1L

    S1L Newbie

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    Jul 21, 2018
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    I would but I can't seem to get them to work
     
  11. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Send me them through PM, I was about to try my hand at music editing for FFVII so this is as good a place to start as any.
     
  12. MrEffler22

    MrEffler22 Advanced Member

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    Apr 2, 2019
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    Midgar
    Here is the first part release of FF7 Project Omnislash on Nintendo Switch. This project replaces all enemies, main characters, NPC's, sound effects and videos/Avatars with HD up scaled assets. This first part release covers Cloud and his friends journey up to by passing the monstrous Midgar Zolom and crossing into the Fort Condor and Juno continent! Enjoy the project.

    https://drive.google.com/file/d/1K-dupN2-yxDOElLh9lBbekw20efwphwu/view?usp=sharing
     
    BringMeBack and Broduskii like this.
  13. BringMeBack

    BringMeBack Newbie

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    Apr 1, 2019
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    Nice one! Thank you!
     
  14. ShadoGiow

    ShadoGiow Advanced Member

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    Dec 23, 2015
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    Hi! I’m looking for a Musics mod for FF7, have you made progress to converting that for the switch? :)
     
  15. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Nope havent started yet. Pretty sure you just make a looping .ogg though, you can Google that
     
  16. ShadoGiow

    ShadoGiow Advanced Member

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    Dec 23, 2015
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    I’ve already found online the music converted to .ogg for the steam version, but how can I put in the game? I imagine I could do that using layered putting the files in the titles folder, but I don’t know precisely in wich path. Anyway, the .ogg files for the steam version doesn’t require any conversion?
     
  17. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Not to my knowledge, no.
    titles\0100A5B00BDC6000\romfs\ff7\workingdir\data\music_ogg
     
    ShadoGiow likes this.
  18. xenocard

    xenocard Advanced Member

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    Sep 13, 2009
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    its been done in PC
     
  19. UnfadingOnes

    UnfadingOnes Member

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    Apr 6, 2016
    Singapore
    Is it possible to make changes to the Kernel.bin file appear on the switch?I've been using wall market to make some changes to the kernel.bin file on PC.I've tried transferring the kernel.bin file to the switch using the exact same folder structure----data>kernel>kernel.bin/kernel2.bin and data>lang-en>kernel>kernel.bin/kernel2.bin but the changes aren't showing up on Switch even though they work for me on PC.

    Would appreicate any help on this matter.

    EDIT: Ok figured it out. Apparently while the file is KERNEL.bin on PC, it must be kernel.bin (small letters) on switch. So for anyone who wishes to mod the kernel, just FYI, the filepath remains the same as that on PC, but the filename is in small letters.
     
    Last edited by UnfadingOnes, Jun 28, 2019
    MrEffler22 and RAWRzilla22 like this.
  20. Aishlie

    Aishlie Newbie

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    Nov 9, 2014
    Gothenburg
    First i want to thank all the people involved in this project.
    You guys ROCK! Great work!
    I did stop by about 6 years ago to check the PC mods, but it's come so far since then and I love what I see!

    Just got the Project Omnislash installed on my Switch with remastered music,
    and got my savegames loaded from my iPad so I can jump right back in from where I stopped last time! :)
    (if anyone is struggling with this let me know, I'll gladly help)

    I'm wondering if there is an "official meeting spot" for Switch FF7 modders , or is it these two threads?
    can't seem to find a discord link in the first post...?

    Also have anyone been able to load all or parts of the Reunion or Remako HD mods yet?
     
    MrEffler22 likes this.
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