Something about the Randomizer, I've downloaded the source code and edited it so the Randomizer wouldn't remove and add all the units back in, because there was no way I was missing out on the randomizer experience.
I just added all the units in manually all being absent from party on a Chapter 6 save with their base stats (Took a while, but it was worth it... well okay, for some reason, the editor wouldn't keep their base stats, so I just did everything +1.) Now I am enjoying a (mostly) randomized save.
Srange, though, because Sakura and Hayato stayed unchanged... aside from being level 20, now, with unmodded stats... not sure if that was the editor's fault or what, all I did was comment out the unit replacement tasks. >.>; There were varying effects on the units, as some would keep their skills and some would inherit the class skills, depending on method of recruitment, but I guess that just makes the randomizer even more random.
I might just be interested in making my own person build, at least for fun. I'm learning a bit of C# on my own, and this could be a bit of a learning experience for me.