I'm looking forward to "all level 3 statues and interactive buildings", but I think it may be some time before such is added.
You can get the first part of that if you're willing to edit every character's battle/victory data (I don't know what to, but I think I recall seeing it posted earlier). Come to think of it, I could stand to make a one-click for that.
As for the second part, I've researched the structure of My Castle in a way that could allow for editing, but I don't know where the game keeps track of which buildings have been unlocked (all my test files are chapter 27 saves). It's not a high priority, though, but I'm willing to share what I know if anyone cares.
You can use this tool to change the battles and victories of each unit to 100, which lets you upgrade their statues to Lv3. Plus being able to max out DVP at the same time helps.
I want to be able to build them all in one go.
I don't want to continue having to:
‣ Dump save
‣ Set 200 Battles\Victories (200 just to be sure, as the highest battle\Victory during my first load in the program was 214\209)
‣ Set 99 DVP
‣ Inject Data
‣ Spend *-ton DVP
‣ Dump save
‣ Set 99 DVP
‣ Inject save
‣ Spend *-ton DVP
‣ Dump save
‣ Set 99 DVP
‣ Inject save
‣ Finally finish upgrading statues.
every time I get four or five more characters.
And doing one dump every time I get one character, or even more dumps after I have all characters is an even bigger hassle.
I don't mind paying to upgrade the non-statue structures, they only cost 1 DVP per upgrade. But upgrading statues to level 2 costs 3DVP, and level 3 costs 9DVP… So having something that just gives you level 3 Statues and level 1 everything else would be acceptable. I'd still prefer everything level 3, except the non-level structures like the glades, square, circle, healing tiles, pillars, fort, et cetera.
Also, currently, people that claim to have all food and ores always seem to be missing Quartz. The purple hoshidan(?) ore.
As for where it's stored… maybe the shop section? (POHS)
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Thanks for the info! This should actually be fixed in the next release, which increases the level field's max to 255 or 235, depending on whether the character normally can level to 40 or 20, and also has a field for eternal seals. Let me know if that assumption is wrong when we get there.
Actually, the savefile's recorded level, and the game's understanding of the level is completely different for most classes. For any promoted class (any class that stops at '20' normally without eternal seals) gets an additional 20 levels added when the game reads it's level. 99 would be 119, 0r 120, depending on the hex in the save file. 63 is 119, 64 is 120. Unpromoted classes, including special classes, don't have this additional 20 automatically mathed on by the game.
This is why in the game's list of classes, there's "unpromoted monster" and "promoted monster" instead of just "monster". The game adds 20 levels to any unit with "promoted monster" classing from what the game will actually display.
I hope that helps.