Not sure if you have Powersaves but I used that to set mine to 99 so I didn't have to dump save and stuff
I assume you're willing to buy me a PowerSaves and mail it to me, yes?
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Does editing the hair color change the actual portrait and scenes?
It sure does. Note that it only seems to work on units who could normally have different hair colors (Corrin and children). I tried it on Anna and it did nothing. Maybe I should disable it for characters whose hair color doesn't change...
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When editing characters like Anna, it will not affect them personally, BUT the cheated hair WILL affect their children.
The secondary parent (fathers for Shigure and M!Kana(?), mothers for all the others) will pass down the ??????FF (yeah, the last of the four bytes should be FF or you'll get (mostly unnoticeable) problems) to their children, even if it doesn't match their hard-coded textures.
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@Soaprman Your save editor is doing it shouldn't. I don't know what yet, or how to undo it, but it 2\3 shadowbans you.
Thaat's right, only two thirds. A true shadow ban prevent's people from visiting your castle online, doing wireless battles or parley with you, or streetpassing you.
But* after using your program, the affected files can only streetpass.
Would you mind looking into this? This was first brought to my attention by someone (whom's gbatemp account is banned for reasons unknown to me, according to them) and I thought it may be S-Ranking everything, but that cheat does not do what I thought it did. So I have no clue how to solve this issue.
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@Soaprman as a final note, I have done some study with stats from fates and awakening.
If you set them to 63 (+99 via level ups) The game acknowledges valid values, and the "gained stats" are so high that no matter what class you change into, or how many statues you have out, with maybe the exception of chained logbook units, you will never need to use dragon herbs(or any of the singe-stat equivalents.) or sereph robes again.
However, I do not know the hard-coded limits, but setting stats to FF ('+255') bypasses the hard limit and the game just puts +0 wherever +255 is found when reading, but doesn't write said information unless the stat is altered during gameplay.