ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

  • Thread starter Thread starter Soaprman
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Really? All you have to do is remove the shield of a logbook M Kana or change the ID of a female Kana.
Ik but the hex editing is hard can't figure it out rly

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I guess I'll just wait for this program to make it easier
 
Ik but the hex editing is hard can't figure it out rly

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I guess I'll just wait for this program to make it easier
I can help you if need be. I could share the resources I possess with you, such as a diagram of a character block.
 
@Soaprman when you add the option to change the class,lv,xp and accessories?

This is coming soon.

Silly question here, but I have a Sky3ds+ and a .sav file from the game. Is it possible to use this with the program or do I need to use some sort of other program to get to the chapter saves?

I have no idea. I've never used any sort of 3DS flashcart, and I don't know what they're capable of.

Everyone else: I added a FAQ to the first post that should answer your question. Let me know if anything I wrote is unclear.
 
Silly question here, but I have a Sky3ds+ and a .sav file from the game. Is it possible to use this with the program or do I need to use some sort of other program to get to the chapter saves?

You have to extract the game save like any normal cadridge
 
I ported this to OS X. Here is the link.

254 MB? I'm not about to download it or anything (I have no way of even using it, probably), but I'm curious what kind of stuff you're slipping in there to make the file so huge. Does it come with some sort of .NET Framework implementation or something?

I'm looking forward to "all level 3 statues and interactive buildings", but I think it may be some time before such is added.

You can get the first part of that if you're willing to edit every character's battle/victory data (I don't know what to, but I think I recall seeing it posted earlier). Come to think of it, I could stand to make a one-click for that.

As for the second part, I've researched the structure of My Castle in a way that could allow for editing, but I don't know where the game keeps track of which buildings have been unlocked (all my test files are chapter 27 saves). It's not a high priority, though, but I'm willing to share what I know if anyone cares.
 

Yeah stunning right... But that's legit. When using Wine to port .NET programs this crap always happens. I remember that from the pkhex ported using Wine.

Tbh I always say "a mac without a windows virtual machine is a waste of getting a mac in the first place" but that's just my opinion.
 
254 MB? I'm not about to download it or anything (I have no way of even using it, probably), but I'm curious what kind of stuff you're slipping in there to make the file so huge. Does it come with some sort of .NET Framework implementation or something?
All the wine binaries. It takes up a good amount of space, also I don't think OS X uses .NET
 
I'll add a nicer display for those sometime.

Currently, the values shown should be the same as what's shown in-game. I haven't tested the code much so it may be wrong!
 
Last edited by Soaprman,
I'm looking forward to "all level 3 statues and interactive buildings", but I think it may be some time before such is added.
You can use this tool to change the battles and victories of each unit to 100, which lets you upgrade their statues to Lv3. Plus being able to max out DVP at the same time helps.

On a side note, I've encountered an issue. My save file no longer seems to work with FEFTwiddler.
Screenshot_1.png
It never happened to me before last night, and now it won't let me edit this save. However, if I load an older backup of the same save(or any other save of mine), it'll load and let me edit. Any idea what might've happened to cause this?

Edit: I made a fresh backup today and tried loading it and it worked. I'm not sure what caused the issue from before, it was really strange.
 
Last edited by Relic Song,
I'll add a nicer display for those sometime.

Currently, the values shown should be the same as what's shown in-game. I haven't tested the code much so it may be wrong!
That's only true for 1st gen characters except Corrin. I haven't implemented for Corrin and 2nd gen characters yet.
 
Thanks for the release. I saw in the image the dead option and thought it might be able to bring back Scarlet, but apparently it is just for informational purposes.
 

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