Hacking Fate/Extella: The Umbral Star| Unable to rip license through NoNpDrm Is this game too new to rip?

slyboogy27

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I have the newest firmware through TheFloW installed and even the new plugin (NoNpDrm i mean) as well. I wonder if this game is just too new to copy right now? I gave it a shot hoping it would work...
 

slyboogy27

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I wonder what I'm doing wrong I have the NoNpDrm plugin installed in ur0 directory I do all the steps I previously used to do and I still get no results for the game ID number that Fate/Extella has.

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Could I be missing something? the plugin's active there's no # in front of it in the config.txt file
 

slyboogy27

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Yes, it's there. Do the NoNpDrm files still show up in ux0:/nonpdrm/ directory?
@RY0M43CH1Z3N right now I'm just using a regular memory card
I use my sd2vita for all the backups I make but as far as what I'm using right now
just the regular 8GB SONY memory card
 
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RY0M43CH1Z3N

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if you use a oficial memory in ux0 you need to put in ux0/tai the nonpdrm plugin and restart the PSV after use this line:

*KERNEL
ux0:tai/nonpdrm.skprx

for me, all games need 3.61+ Works good. I use a oficial memory 16 GB and i don't have this problem
 
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RY0M43CH1Z3N

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@RY0M43CH1Z3N
Okay, it worked. But! I heard you're really not supposed to use the tai folder in ux0 from another person on this website but if it's what works I will keep using it that way.

yeah, we aren't share anything (at least i'm not passing you any thing in my tai folder XD), in this folder (normally you only saves here the plugins and the config.txt file if you are using a SONY memory, if you use SD2VITA or PSVSD, then, you use ux0 or ur0 deppends of the configuration).
 

slyboogy27

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@RY0M43CH1Z3N
is it possible to have a config file in ur0:/tai that looks like this:

# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/gamesd.skprx
ux0:tai/nonpdrm.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx


EDIT: Like if I wanted my SD2Vita to run off of ur0: and my NoNpDrm to run off of the tai folder in ux0:
Could this be done?
 
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slyboogy27

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hey @deathblade200 I just tried it again after downloading the new update and it worked I don't know how but I do have a question...
is there a limit to how many license files you have in your nonpdrm folder?
 

godreborn

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unlikely. nonpdrm won't rip a game or dlc if the work.bin is missing. that's whats used to generate a license.

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btw, I have over 12,000 licenses on the ps3, so I doubt there's a limit with the vita.
 
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slyboogy27

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Wow I wonder why I was having trouble? I thought I downloaded the newest version when it came out (when TheFloW released his 3.65 updater) idk?
 

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