If they can now counterfeit the original games, so they work on a Wii. Maybe something like swapmagic isn't far off.
Pressed or not, no way of running your own code on a wii has been released.
Soon enough though. This is from Wiinewz
QUOTE
In pressed Wii games, there are two values that are put together to make the on-the-fly decryption key with which the Wii can actually execute the game. One in on the security ring of the manufactured disc, and one is stored by every Wii to decrypt data (the static key). What's happened here is they've got the "Lego Star Wars" game key simply from the disc, and they've got the FULL ("master") key used to decrypt ONLY Lego Star Wars game through dumping Wii memory (this was done by disabling some of the ATi bridge that locks out the RAM during Gamecube mode).
Now, this resulted in the "master" key for Lego Star Wars, and the "disc auth" key for it too. Reverse engineering this resulted in the generic Wii data key, thus allowing them to burn their own data under the disguise of LSW. Then, of course, a drive modchip was needed cos they can't press their own discs...
STILL, that's what's going on... Nintendo wouldn't be able to patch this with a firmware update. They'd have to change hardware keys and most DEFINITELY fix up the ATi lockout bridge too.