F-Zero GX Debug Menu found!

Discussion in 'User Submitted News' started by CosmoCortney, Apr 21, 2013.

  1. CosmoCortney
    OP

    CosmoCortney The Hacker Furry

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    on the cool side of the pillow
    yesterday i've found something really awesome and interesting in the japanese F-Zero GX game.

    A Debug Menu with tons of features!



    here's a feature list:

    - 「ディップスイッチ」 DIP switch = en/disable several functions, like Autodrive, No Damage, No death and much more
    - 「パッド入力」 PAD input = test out the Controller Buttons
    - 「モーション再生」 Motion Playback = Load all Characters' Models and choose its animations and load the different LOD (highest res, high res, low res, lowest res models)
    - 「ビットマップ」 Bitmap = browse many images and scale their sizes
    - 「ARAM フォント」 ARAM FONT = browse all fonts (the game crashes at ""FONT_ASC_24x24" ORIGINAL 0/5")
    - 「ステージチェック」 Stage Check = load all stages and check out its textures, models and submodels with animations (the game can suddenly lag alot or freeze)
    - 「くるまチェック C カラー, Y しょぼ, X ふつうしゃ」 Car Check C Color, Y Manual Book (?), X Default Car Size (?) = crashes the game
    - 「モデルテスト」 Model Test = Test out all models and textures
    - 「サウンドテスト」Soundtest = Listen to all songs, SFX and voices
    - 「ぶつりテスト」 Physics Test = ?
    - 「ぬのテスト」 Cloth Test = gives you a blackscreen. press START/PAUSE to go back to the debug menu
    - 「パーツくるまチェック」 - Vehicle Parts Check = create costum vehicles and choose the LOD
    - 「ネームエントリー」 Name Entry = Enter your name (probably overwrites the name(?))
    - 「テスト走行」 Test Run = select parts for a costum machine and select a stage (Lightning - Thunder Road, Mute City - Twist Road or Mute City - Sonic Oval) to test it

    unfortunetly the PAL and NTSC-U (US) versions lag the debug menu. but it can be accessed in F-Zero AX aswell^^

    if you want to test the debug menu on yourself, here's the code.
    also remember you must have the japanese game. doesn't matter if you are using action replay on the cube or dolphin emulator or a wii. the code works well on all systems! (wii requires the code in gecko format)

    NTSC-J (JAP):

    Debug Menu (Action Replay format) [CosmoCortney]
    AVWC-6ZWM-V5070
    UT99-2ZQ3-FPEC3
    EYWV-2CCF-5D4R7
    FC2U-BYG9-7QH8H
    EVYA-N4D7-NFHVQ


    Debug Menu (GeckoCode format) [CosmoCortney]
    077E46C8 00000008
    56EE55B8 0001DA74
    E0000000 80008000
    077E46B0 00000008
    56F0302C 000217F4
     
    tmv_josue, Celice and 2ndApex like this.
  2. DinohScene

    DinohScene Capture the Dino

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    I remember something similar to this...
    None the less this is pretty neat~
    I <3 these sort of things.
     
  3. gokujr1000

    gokujr1000 GBAtemp Advanced Maniac

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    Always cool and interesting when these sort of things surface.
     
  4. nukeboy95

    nukeboy95 Leave luck to heaven.

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  5. tmv_josue

    tmv_josue GBAtemp Fan

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    Great work, I follow the work you and Ralf has made in modding F-Zero GX.