Hacking EZ-FLASH Junior TestFlight

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Works good here on mine


m2isO2I.jpg

Is this a Chinese backlit mod or some other brand?
 
Hey does this card works in both dmg GB and GBC hardware?
In the picture it seems that there is no space for the dmg GB switch that goes left when you open the console.
Does it work in backlit modded consoles?
Also are save states planned (just curious this in not a deal breaker in any way).
The notch
c7b9fa3c6d87ce53e506abd84cf7f808.jpg
 
Last edited by Shadow#1,
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I think backlit mod will not be a problem... I have backlit modded regular GBA and Omega & Junior works well. I tested Junior also with GBC clone & have some problems, but I must test new fw when I have more time if will work better

Works good here on mine


m2isO2I.jpg

The notch is there, but only visible from the back or the side. Works fine in my DMG.


Thank you my friends for clearing this up. I will order a cart in the following days. Moving around 100+ cards plus the console gets tiresorm after a while!!!

Edit: In fact I ordered one for about 43 Euros from amazon, suprized to find it there. Thanks again for the input. I will post impression when it arrives.
 
Last edited by belmont,
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hi, i noticed my cartridge with the latest FW does not work on SGB, even not bootable by pressing the reset trigger, any idea to fix it?
 
I tried this version, and instead of jumping ahead years it only jumps ahead one minute every time an ingame save is made. This is reproducible every time, I am using a Game Boy Color with a revision 05 CPU/Mainboard.

Edit: This happens using the test firmware and kernel, and using Pokemon Prism 0.94 Build 0235.

In our recent tests, we found that in the latest FW5 firmware (newer than yours), prism has a fixed timeskip problem.
When you have been in the game for an hour, you save it. When you enter the game next time, you will find that the clock of the game title screen jumps 1 hour forward than last time. The time for this jump depends on how long you stayed in the game before the last save.

Investigation continues.....
 
Try reset (on the actual EZ Flash JR) once the GB Border screen appears. This should make "Super" appear. Hit reset on it again and the firmware menu should now load.
Working on my PAL SNES/SGB with the v5 firmware.
 
thinking in do a ezfjr game compat list ...:ph34r:
Other than the crazy ? in 1 titles (which you can usually just get the individuals for) is there much missing? I have been going through quite a bit and it has generally been doing well.
 
In our recent tests, we found that in the latest FW5 firmware (newer than yours), prism has a fixed timeskip problem.
When you have been in the game for an hour, you save it. When you enter the game next time, you will find that the clock of the game title screen jumps 1 hour forward than last time. The time for this jump depends on how long you stayed in the game before the last save.

Investigation continues.....

If you check the date on your save game before selecting it, go down to options and then exit, then look at your save again, you can see the time still skips just there on the menu without ever needing to save (there's a save when you leave the options and return to the menu)
 
added limited support with GB Boy clone console. better than last version. There are not so many voltage requirements, and almost all games can be loaded normally. need more reports

And I need the report of Prism test result. there is none since the 13th Apr release. But at before I saw that almost all of you can’t live without it.
I can now get past the old SD card error and actually boot games, which is a big improvement. But saving seems to be very broken. Saves that I made when the cart was in another console don't get loaded at all (Pokemon Pinball, it's like starting fresh each time) or are totally corrupt and random (Links Awakening, original version).

If you'd like some images of exactly what is happening I could try my best to take some.
 
Other than the crazy ? in 1 titles (which you can usually just get the individuals for) is there much missing? I have been going through quite a bit and it has generally been doing well.
Hi! I'm new to forums and GB flashcarts, pretty confused here ...can you link the crazy compat list, please?
 
As mentioned above we don't really have a list at this point

If you want things to try that might fail then there is really not a lot of great interest though and as of a January the EZTeam did add MBC1M support for a few of these.

Otherwise we saw what would have been a very late in the day GBC release (as in it has a brightness change for the GBA it was that late) and that worked just fine on it without any updates, and courtesy of that it is assumed most things will be fine. At this point mostly waiting on any issues with RTC on that pokemon prism hack and seeing whether we can play things on the supergameboy using supergameboy features https://loveconquersallgam.es/post/2350461718/fuck-the-super-game-boy-introduction (right now it will boot but still just be in GB form, no nice borders, colours or extras, which is a pity as the SGB bomberman is probably one of the best versions of bomberman).

Still links to various things
https://gbdev.io/pandocs/#other-mbcs
https://shonumi.github.io/articles/art13.html
main list of such things
https://forums.nesdev.com/viewtopic.php?t=17471

and another slightly more expanded discussion
https://www.reddit.com/r/Gameboy/comments/3gd77s/looking_for_a_list_of_game_boy_and_gba_games_that/

and a link I generally just find interesting
https://web.archive.org/web/20180309120706/http://reinerziegler.de/readplus.htm

and for the sake of a forum searcher here is the GBA equivalent
http://gbatemp.net/threads/buying-a-gba-flash-cart-in-2013.341203/page-18#post-4756995
 
Hi! I'm new to forums and GB flashcarts, pretty confused here ...can you link the crazy compat list, please?

They're talking about the bootleg 32-in-1, 52-in-1, and similar cartridges you could often times buy on seedy markets or off of Chinese eBay sellers. Most often those didn't save anything, were buggy, badly translated, had sprite backs applied, or any of the combination of those things.
 

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