Extracting Wii Textures?

Discussion in 'Wii - Hacking' started by RyuKakashi, Feb 1, 2008.

Feb 1, 2008

Extracting Wii Textures? by RyuKakashi at 7:26 AM (3,486 Views / 0 Likes) 10 replies

  1. RyuKakashi
    OP

    Member RyuKakashi GBAtemp Fan

    Joined:
    Mar 18, 2006
    Messages:
    450
    Country:
    United States
    With our new ability to explore wii games, I wanted to extract the textures for Travis's T-shirts from No More Heroes.
    There's lots of odd file types here and there so which ones are textures and how do i view/convert them?
     
  2. manias

    Member manias GBAtemp Maniac

    Joined:
    Aug 7, 2007
    Messages:
    1,258
    Country:
    Netherlands
    nobody is anywhere near that far. and 90% of times games are not THAT simple anymore dude. not like t-shirt.jpg [​IMG]
    might's well just take a screenshot from some movie out there or a screeny that already exists n use that for whatever you want to do
     
  3. jelbo

    Member jelbo Ōkami!

    Joined:
    Sep 12, 2003
    Messages:
    807
    Location:
    Netherlands
    Country:
    Netherlands
    Don't give false info if you don't know what's around.

    Check out thakis' Gamecube stuff. I managed to get some textures out of SMG with these tools, combined with WiiTools of course.
     
  4. Kakkoii

    Member Kakkoii Old fart

    Joined:
    Sep 14, 2007
    Messages:
    618
    Country:
    Canada
    If you see .dds or .tga files. Those are image files also.

    It's just that Windows doesn't have support for those out of the box.

    You can google a thumbnail plugin for Windows that will show thumbnail previews of those files.

    You can open and edit them and save them as a different format such as .bmp/.jpg with Photoshop.
     
  5. deufeufeu

    Member deufeufeu GBAtemp Advanced Fan

    Joined:
    Nov 21, 2005
    Messages:
    880
    Country:
    Cote d'Ivoire
    most likely textures will be in a directly mappable to hardware file format, this way there's no overhead to extract the file. On pc games there seems to be a tradition of using stanard file formats but I think it's because there's a lot of existing code to deal with them and it eases the devellopment process for artists...
     
  6. RyuKakashi
    OP

    Member RyuKakashi GBAtemp Fan

    Joined:
    Mar 18, 2006
    Messages:
    450
    Country:
    United States
    Thanks Jelbo for the info! I'll look around to see if I find similar file extentions but so far it's mostly been .bin (could be anything right?) .rsl (code?) .GA2 (?) .gcl (libraries?) and .thp (movie files)

    Dang deufeufeu that's bad news for me I suppose. I'll have hope though.


    Edit: Alright I googled around more of the file extentions and found that .GM2 is an Autologic bitmap. I assume i'll be able to find some way to view these or convert them, unless autologic means something else?

    Edit2: Alright I found that iconcool's Graphic Converter Pro can view GM2....however it can't export so I'll just be taking screencaps of what it views.

    Edit3: No luck with graphics converter pro. It detects the gm2 type as something it can read but the images are blank. Perhaps they are encrypted in some way? Can anyone help?
     
  7. pelago

    Member pelago Member

    Joined:
    Feb 20, 2006
    Messages:
    879
    Country:
    United Kingdom
    Sometimes the file extensions aren't an accurate indication of the file format. If you look at the first few bytes in a hex editor, you might be able to find out the file format.
     
  8. RyuKakashi
    OP

    Member RyuKakashi GBAtemp Fan

    Joined:
    Mar 18, 2006
    Messages:
    450
    Country:
    United States
    Ah yes that might be the case, it seems that it's GMF2? which is some kind of hardware code bla bla bla that proves what deufeufeu said. Is there no way of doing this? I guess i'm gonna give up.
     
  9. pelago

    Member pelago Member

    Joined:
    Feb 20, 2006
    Messages:
    879
    Country:
    United Kingdom
    I think you want a more technical forum than this one, one that deals with rom hacking and the like. I'm afraid I don't have any actual links.
     
  10. Dirtie

    Former Staff Dirtie :'D

    Joined:
    Sep 9, 2003
    Messages:
    3,705
    Location:
    Zealer
    Country:
    New Zealand
    emutalk.net has some good information if you can find it.
     
  11. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,716
    Country:
    United Kingdom
    There is plenty of rom hacking and rom hackers around here.

    Anyhow I have only bothered to pull apart prince of persia so far ( http://gbatemp.net/index.php?showtopic=720...ndpost&p=942490 ) and aside from the .bik videos, basic 2d (almost 4bpp GBA format) and simple text there were a few archives (arc format: some GC details here (not sure if they are exactly the same yet though): ) which had tga in.

    Some links:
    http://wiki.xentax.com/index.php?title=Just_Cause_ARC
    http://hitmen.c02.at/files/yagcd/yagcd/index.html
    http://www.emutalk.net/showthread.php?t=26919
    http://forum.xentax.com/viewtopic.php?t=2105
    http://www.hitmen-console.org/

    It seems a lot of stuff has stalled though until unsigned code gets more mainstream.
     

Share This Page