I ask because the reports I’ve read online have a mixed consensus on whether or not the issue is triggered by the use of homebrew, faulty/lesser quality SD cards, or a mixture of both (all due to Nintendo's crappy filesystem driver). I'd like to use the OoT Reloaded HD Texture pack for the Switch port of Ship of Harkinian, but the mod file is like 8 GBs, making FAT32 a no go there. I've seen videos of it working, but the folks who set up it must be using exFAT to get around the 4GB limit. I do use quite a bit of homebrew including Retroarch which apparently runs the largest risk of triggering corruption (probably due to how it writes data).
Is it still the same as ever, or are their methods in which it can still be used while avoiding corruption?
Is it still the same as ever, or are their methods in which it can still be used while avoiding corruption?