Every ExtenDS

Discussion in 'NDS - Emulation and Homebrew' started by Goldohulk, Aug 23, 2008.

Aug 23, 2008

Every ExtenDS by Goldohulk at 2:02 PM (1,435 Views / 0 Likes) 9 replies

  1. Goldohulk
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    Newcomer Goldohulk Newbie

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    As announced in this thread, I have released a new version of this game, it is available in the download section and on the dedicated website (ee.meushi.com)

    [​IMG]
     
  2. Wabsta

    Member Wabsta you fight like a dairy farmer

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    I never got the purpose/point of this game...
    But it's nice to play, when you're in a bus or something [​IMG]
     
  3. Chrono_Tata

    Member Chrono_Tata GBAtemp Advanced Fan

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    Thank you! I love this game. Hope you keep improving it in the future. [​IMG]
     
  4. ravagekd

    Newcomer ravagekd Member

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    It's a shame that more people aren't talking about this. I want to congratulate you on a job very well done - EE is definitely a "cult classic" among my circle of friends and missing EEE is one of the few reasons I wish I owned a PSP. This is a fantastic implementation of the original, the whole package just "feels" right.

    I may have to play with the light settings on my DS a bit, as I just now downloaded the game... but the yellow cubes seemed to blend in just a little too much where it was difficult for me to pick them out (especially given how crowded the playing field gets when the first "set" of cannons comes out and you're on 8x quicken [​IMG]) Perhaps just saturating their color a bit more could make them easier to find [​IMG]

    I hope you continue to work on this. Again, cheers for a great job.

    edit: just realized two more items I had for you Goldohulk... #1, I ran this perfectly on an AK2, letting the card patch the nds file for me, so I wanted to let you know it works there. #2, are the top scores REALLY the top scores or has the score reporting been compromised? 30M is incredibly high (not to mention I believe impossible - at least it would have been in Light Mode of the original EE). Is scoring handled the same as the original or does this version simply have inflated scores?
     
  5. Chrono_Tata

    Member Chrono_Tata GBAtemp Advanced Fan

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    There's a "bug" that I noticed. The item collection hit box is wrong.

    In the PC game, you can collect items by simply touching them with your spike, but for an enemy to kill you they or their projectiles have to hit you in the dot in the middle of your craft. Basically, the hit box for item collection should be bigger than the hit box for getting killed. At the moment it seems you're using the same hit box for both item collection and enemy collision.

    Hope that makes sense. @__@"
     
  6. santorix10

    Member santorix10 GBAtemp Regular

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    I also noticed that if you collect two items in a very quick succession, that it only makes one sound instead of two.

    Anyway, this is a clone!? It's nearly perfect! O.O
     
  7. Dark Reality

    Newcomer Dark Reality Member

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    Awesome. I don't like the idea of not being able to shoot (as I read...somewhere), but damn, I am curious. I'm gonna give it a shot. [​IMG]
     
  8. genuisgeek

    Member genuisgeek GBAtemp Regular

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    so how exactly does this game work?
     
  9. Chrono_Tata

    Member Chrono_Tata GBAtemp Advanced Fan

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    Concept is easy to explain. How to master it... is harder.

    The aim of the game is simply high score. Basically, you try to blow yourself up near an enemy. When you blow yourself up, you lose a life, but you gain lives from getting points (when the game says "extend", you get another life). So, what you want to do is try to take as many enemies out as possible with one explosion. This can be done by chaining. Wait till there are lots of enemies close to each other, then blow yourself up. The enemies you blow up will create another explosion, and if that enemy is near another, they blow up in chain. Higher the chain, higher the point.

    You want to blow up near the enemies, but don't touch them, since you will lose a life, but you get no point and also get a time penalty.


    There are different kinds of enemies:

    White cubes: Normal enemies. Don't really do much.

    Green cubes: Similar to white, but they leave a transparent green cube after dying. Collect them for points. Try to collect as much as you can as this is the only way you can get points without having to blow yourself up.

    Purple cubes:
    Leave purple transparent cubes (Quicken items) after dying. The items will make enemies appear faster. This is desirable as there will be more enemies on the screen to kill.

    Sub bosses: They are big ass things that appear at intervals that shoot bullets at you. You can't destroy the bullets so avoid them. When a sub boss die they leave transparent yellow cubes. Collect to gain time rewards.

    Boss: Appears when your time reaches a certain limit. He takes several hits to kill and shoot different patterns of bullets at you. Once you kill him the game ends and the score tallies.


    (Slightly more) Advanced strategies:

    Don't stay too close to the edge of the screen. Enemies may appear without warning and kill you.

    Try to chain a bunch of cubes to get to the boss, rather than blowing up right next to him. You'll get more points.

    Purple cubes stop appearing after you get 6 quicken items. You can get more than 6 quicken items by, after you get 5, when the next purple cubes appear, rather than killing it straight away, wait till one or two other purple cubes appear on the screen before blowing them up. This way you can get 7, 8 or even 9 quicken items.

    The items left behind by enemies float away the opposite direction of the explosion that killed it. Try to plan your explosion so that the items remain on the screen for you to collect.

    Normally, sub bosses appear one at a time. If you have more than 6 quicken items, two or three may even appear at the same time. This is desirable as you can get more time-extension cubes.

    I'm just covering "light mode" here. There is also a "heavy mode" which is harder but it's not in the DS version so...


    Here are some videos of the PC version. They're actually vidoes of the heavy mode, but they should give you a feel of what to do. (Keep in mind the guys playing aren't very good.)

    http://jp.youtube.com/watch?v=lTR0z8n11Jg&...feature=related
    http://jp.youtube.com/watch?v=bWrCwZFro40&...feature=related

    And here's a video review that might help:

    http://jp.youtube.com/watch?v=K9vkJeC8IfA&...feature=related


    Well, that was a long ass post. I hope someone finds it useful.
     
  10. Goldohulk
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    Newcomer Goldohulk Newbie

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    In fact, The reason why high scores are so high is that for debugging purpose, I commented the line that limit purple items to 8, so with 10 or more items, you can launch an infinite explosion loop when the boss appear ... Next release with fix that among other things (mainly yellow items alpha, pause menu), making actual high scores incompatible. [​IMG]
     

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