Hacking Error Code 002-0102, Have I been banned?

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ok once you trigger the exploit hold the L button to load up the menu look arond as one of the icons will say dump rom. Go ahead and try that...note it does take 10min or more depends on the game.

When do I take out the red Gateway cart out of my 3ds and put a retail cart in my 3ds so it can dump it though?
 
How much free space do I need on my SD card? And should I dump an online-enabled 3DS game or just any 3DS game will do?
 
Hi Kracken,

I think Reecey's point is that hundreds or thousands of people are possibly using the same header at the same time as each other because they are using the same header ID for all different games.

but what Reecey is saying is that if you use the Header ID from a game you already own (in this example Resident evil) then that Header ID will only be online when you use it for your Roms and there will only be one instance of it as you wont be playing multiple roms at the same time and (hopefully) no one will be using the resi game... but lets be honest.. even if you did run a couple roms on multiple 3ds's then that will be a lot harder to pick up than the hundreds and thousands of people using the public headers.


Sorry for the late response. I understand the whole not using the same header as everyone else.

What I am wondering about is Nintendo's methods of detecting who is using roms online.

We are assuming they are looking at concurrent users using an identical header.

Has anyone been banned yet from using a private header?

If someone has or will it may be that Nintendo can detect if the header matches the game and/or cart you are playing. So using a Resident Evil header on Pokemon could still be detectable and also generate and auto-ban. So in the case of using private headers just using one wouldn't solve the issue. Hopefully I am just ignorant of the techincal details and headers are not that specific in that they can be linked to an individual cart so that you only need one private header.
 
See that's what gets me. Someone mentioned gateway titles couldnt use the eShop at one point due to header. Now they can. I even updated Sapphire via eShop. So this means the patcher must make it match somehow right? Someone else mentioned that the patcher also fixes the header except for manufacturer. If that's all true then it almost makes the header perfectly match besides that.

So now we need to find out if this is all true. If so all you need is a unique header and you're set.
 
seems strange less then a handful of people have reported being banned, id of though nintendo would of done a carpet ban like xbox do with modded consoles and just do a big wave of them at once, especially with the new 3DS coming out... ban the old consoles and make people buy the new one.
 
Can someone sum up everything we know so far to save people from reading 25 pages?

1. no definite idea if its headers or something else
2. no definite idea on if its temporary or permanent
3. almost certain nintendo wont tell us they are causing a ban wave
4. people are freaking out and switching to cia usage or private headers
 
seems strange less then a handful of people have reported being banned, id of though nintendo would of done a carpet ban like xbox do with modded consoles and just do a big wave of them at once, especially with the new 3DS coming out... ban the old consoles and make people buy the new one.

Your expectation is one reasonable expectation but not the only one. Steam, for instance, detects hackers and randomly bans them at some point in the future. Using this method makes it harder on hackers because they don't know which exploits are detected.
It doesn't help that the people that are banned are not posting full information like:
Which flashcart they use?
Do they use .3ds(z) or CIA only, or mixed for online games?
Do they replace all headers with private ones for online games, or do they use public?
If they do replace headers do they use one header for all games, or do they use headers of the same game (no Monster Hunter header for Pokemon, etc)?
 
Your expectation is one reasonable expectation but not the only one. Steam, for instance, detects hackers and randomly bans them at some point in the future. Using this method makes it harder on hackers because they don't know which exploits are detected.
It doesn't help that the people that are banned are not posting full information like:
Which flashcart they use?
Do they use .3ds(z) or CIA only, or mixed for online games?
Do they replace all headers with private ones for online games, or do they use public?
If they do replace headers do they use one header for all games, or do they use headers of the same game (no Monster Hunter header for Pokemon, etc)?

I answered most if not all of them in my original post? Only a few people are reporting similar issues, I've give possibilities as to why it might have happened. There's not a lot more I can do until Nintendo get back to me tbh.
 
It wasn't a shot at you, but other people who reported did not include this relevant information in their original post. Maybe this is a lot more of a targetted ban than originally thought, judging by the number of reports. It's possible the ban is targetted at a specific game or ROM.
 
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It wasn't a shot at you, but other people who reported did not include this relevant information in their original post. Maybe this is a lot more of a targetted ban than originally thought, judging by the number of reports. It's possible the ban is targetted at a specific game or ROM.
yep, to see a pattern you need more than 1 set of results :P
if it helps, im not banned, points of possible interest
i only use private header (although i have used a public header in the past when making the community pokemon X & Y save, but i did that offline mostly)
i very rarely use out of region roms, and have never played out of region roms online
i mainly use .3ds/.3dz i only really have stuff like SDF installed as cia
oh and i have used modded roms like custom NSMB2 patches, but again offline only

i pretty much very rarely use online features :P
 
1. no definite idea if its headers or something else
2. no definite idea on if its temporary or permanent
3. almost certain nintendo wont tell us they are causing a ban wave
4. people are freaking out and switching to cia usage or private headers
As for number 4, I think that's a good approach, paranoid or not. Why take the risk if you can avoid it.

I have a question that probably doesn't have a definite answer guys. Lets say your emu and sysNANDs are unlinked. And lets say for whatever reason you get console banned for doing something dumb while playing a game on emuNAND. Do you think you could still play snsNAND? Could you just wipe emuNAND and install a new one?
 
As for number 4, I think that's a good approach, paranoid or not. Why take the risk if you can avoid it.

I have a question that probably doesn't have a definite answer guys. Lets say your emu and sysNANDs are unlinked. And lets say for whatever reason you get console banned for doing something dumb while playing a game on emuNAND. Do you think you could still play snsNAND? Could you just wipe emuNAND and install a new one?


From what I've read, people are saying this works.
 
what do you guys Recommend me, im planing on buy an original copy of Monster hunter 4 ultimate, and i want to make my own dump from that copy to play online, because i have a japanese 3dsXL, and is better for me to use the dump than the actual cartridge, because classic mode doesn't support online patches if some patch apear in the future.

What is the best(less risky), make my own dump and rename 3DZ or make a CIA of the same Cart?...i mean in terms of not risk a ban?
 
What is the best(less risky), make my own dump and rename 3DZ or make a CIA of the same Cart?...i mean in terms of not risk a ban?
If you were getting a copy online I'd say .cia but since you're doing your own dump and using your own header, I'd say go with the .3dz approach. Since it'll look completely legit to Nintendo.
 
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