The DSTT never did that. The flashcards that actually do are the DSTWO and the Acekard with the AKAIO new AP fix function. I think the japanese fixes released should be working though.zdarlight said:but i remember , when DSTT didn't need any updates to play new games. When new game is out, you could instantly play it, no patches no anything. so could you explain this to me?
ITs because games didnt Have AP on then so they worked on any flashcard right awayzdarlight said:yes it was! maybe i used ysmenu, thats why. but like i said, scribblenauts showed up even before it's release day on romulation, I downloaded it and played instantly, it worked fully. i know you are right, but it is just a fact, that most of the games worked without errors. other games that didn't work, showed white screen or something, but i never had an error like -4 or -5 before.
Agree, and the xx way future will be more zigzag...darcangel said:ITs because games didnt Have AP on then so they worked on any flashcard right awayzdarlight said:yes it was! maybe i used ysmenu, thats why. but like i said, scribblenauts showed up even before it's release day on romulation, I downloaded it and played instantly, it worked fully. i know you are right, but it is just a fact, that most of the games worked without errors. other games that didn't work, showed white screen or something, but i never had an error like -4 or -5 before.
then nintendo started slowly putting AP on games like chorono tigger.. and one game or another, always making diffentes kind of AP, now almost every game for the DS hava a AP.
xaeroak15 said:http://www.mediafire.com/?9nep6b633vm8l1z
After using it, i got a direct freeze without any -4 on ttmenu when boot
Using ysmenu it loaded successfully but the white screen followed
BJ3E 00000000
Is in extinfo.dat
I wonder if it needs changing to it's proper encrypted game ID BJ3E 57EDA662
The question is dose it gave an errcode=-4 with the game ID taken out of infolib.dat ? - are don't use infolib to test
EDIT: The japan ROM is fixed - it can be useful
EDIT: first two offset changes
(J) ROM
0x02000440
0x02000A18
(U) ROM
0x02000420 or 0x02000400
0x020009F8
First three offset's worked out at for the (U) rom
CODE0x02000400ÂÂORÂÂ0x02000420
1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
72 10 A0 03 08 10 C0 05 8E 10 A0 03 C4 10 C0 05
1E FF 2F E1 60 68 14 02 34 5D 09 E0
0x020009F8 88 FE FF EA
0x02003E64 00 0C A0 E1 21 04 80 E1 00 10 A0 E3