Elder Scrolls Online Trailer/Release Date

Discussion in 'User Submitted News' started by Tom Bombadildo, Dec 11, 2013.

  1. Tom Bombadildo
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    Tom Bombadildo Honk!

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    I forgot
    Elder Scrolls Online, Bethesda's latest addition to the Elder Scrolls series, finally has an official release date! April 4th, 2014 for PC/Mac, and sometime in June 2014 for Next-Gen Consoles!​
    The source also includes a special message from Matt Firor, the Game Director for Elder Scrolls Online.​
     
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  2. Arras

    Arras GBAtemp Guru

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    Finally, you can go on an epic journey to become a hero and save the world... while everyone around you is doing the exact same thing. :P
     
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  3. Satangel

    Satangel BEAST

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    This just might be the first MMORPG I'll play, and especially one of the only games/gaming services that requires a monthly fee. TES is always great, I loved the previous games so much, got so much content out of it. This is something different, but still has the same feeling. Not to mention they worked a whopping 7 years on it, that's amazing.
     
  4. Gahars

    Gahars Bakayaro Banzai

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    Oh boy
    So, how long before the inevitable, desperate scramble for F2P? Six months? A year?
     
  5. Ryupower

    Ryupower Brood

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    i was able to play during a closed beta weekend (CAN NOT TALK ABOUT IT there still an NDA),
     
  6. Arras

    Arras GBAtemp Guru

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    I've only heard one person talk about the game and according to him it was somewhat meh compared to other MMOs out there, but that was in a different MMO, so said person might have been biased.
     
  7. Gahars

    Gahars Bakayaro Banzai

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    Warning: Spoilers inside!

    "Pride goeth before destruction, and an haughty spirit before a fall." - Proverbs 16:18
     
  8. chavosaur

    chavosaur Austin Trujillo

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    Did they ever announce if they were going to get rid of the subscription fee for the console version of the games?
    IIRC, they wanted to charge like $15 a month to play online, ON TOP of whatever subscription fee you play (Xbox live gold or PSN)
     
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  9. ShadowSoldier

    ShadowSoldier GBAtemp Guru

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    I'd be over this, but you know.. monthly payments. Nope.
     
  10. Ryupower

    Ryupower Brood

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    i think
    ZeniMax Online Studios and Bethesda and still trying tyo work out if you will need Live
    but
    you should not need PSN+ on the ps4 for MMOs
     
  11. ShadowSoldier

    ShadowSoldier GBAtemp Guru

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    But you still have to pay monthly.
     
  12. DarkAce0

    DarkAce0 Advanced Member

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    Looks alright might play for a 2 mouth or more if they get rid of the mouthy payment.
     
  13. Danny600kill

    Danny600kill xD

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    Can't wait for this game, I just hope that the game still plays out like Oblivion/Skyrim and not like the majority of MMO's ( WoW ect )

    I will definitely be giving this a try when it is released :)
     
  14. ShadowSoldier

    ShadowSoldier GBAtemp Guru

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    Zoom the camera out so you can see your character, boom MMO. That's what ESO will be like.
     
  15. chartube12

    chartube12 GBAtemp Psycho!

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    I hope it plays more like Skyrim than oblivion. I gave up on oblivion a hour in. It's leveling system seems to be an over complicated mess like Marrowind's. Skyrim's a far better improvement.
     
  16. Celice

    Celice GBAtemp Advanced Maniac

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    Glad it worked out for you--but myself and numerous others really resent the simplification Bethesda's been putting its games through. Thank Talos for mods.

    Can't wait for Elder Scrolls 6, where the handholding is so direct all you need to do is hold forward and press a button :(
     
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  17. Hells Malice

    Hells Malice Are you a bully?

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    Pay 2 play stomps the shit out of the awful nickel and diming of F2P.
    I'd sure as fuck rather pay $15 a month for the whole game instead of 100+ a month to try and buy the enjoyment back through a cash shop.
     
  18. JPSimonetti

    JPSimonetti Member

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    I played WoW for 5 years, and SWTOR until they went F2P ...

    1.) Don't compare anything to WoW. They've been refining that game for a decade and have had a LOT of time to work out the bugs and streamline every aspect. When WoW first came out, it was a disaster. I was there. Looting took over 3 minutes because of server lag, and that lasted A MONTH before they fixed it. But people still looked at SWTOR and compared it to WoW's sleek performance. It was a very unjust comparison.
    2.) 7 years of development and cash spent mean nothing. SWTOR had, what, $300 million spent and 6 years in development? It was an awesome game that got destroyed by them skimping on the finer details, like interface customizing (by the time they released it, it was too late). They released way too soon. If they waited a year to release, it would not be F2P right now. But that's what we've come to expect from EA Games.
    3.) Subscription games have a lot of perks. For one, microtransactions everywhere you look are annoying as hell. Secondly, they end up costing more than a regular subscriptions. Third, subscriptions scare off a lot of idiots and the community is generally stronger and more committed. That means less childish antics and annoyances. Lastly, $15 is nothing. Even if you're a student. That's like 1 dinner entree at a family restaurant. A small price for the benefits it brings.

    ... I'm not really defending this game, so much. I stopped MMO's when my son was born so I won't partake. I was just saying there's nothing wrong with their model and to give them a chance.
     
  19. Narayan

    Narayan desu~

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    The only MMO I will hype myself of doesn't have a class however have skills(500-1000+?) but have to be learned from npcs or monsters through quest, not fetch quests but actual fighting them and beating them.

    No leveling system. It depends upon you which path you take. You start off being able to use daggers and casual clothing. The more you use a weapon, magic, armor or clothing, the more you can do with it.
    e.g. Using fists will make your punches stronger, faster and you take less damage on your hands. using axes more will make you hit faster and carry heavier axes.
    Wearing light clothing would make you evade better(rolling, back jump, parkour maybe). Wearing heavy armor would make you more resistant to damage.
    You can wear anything, mage with full body armor, but the amount of exp you get from wearing
    heavy armor/taking damage with it/dodging with it/moving with it is separate and calculated separately, which means simply standing and casting with it won't make you stronger with it, and heavy armor lowers move speed means you would still be easy target when casting.
    Though that doesn't mean you can't be a mage/holy/dark knight.

    No point skill system, but the more successful you are at using that skill.
    e.g. quick-scoping(enhances scope in time) passive skill for snipers gain experience the more you quick-scope and successfully hit.

    Skill would also branch off depending on how you use it.
    e.g. when casting a fire ball, you can release it even if it's only half the channeling time resulting in weaker fireballs, however with enough times you do this, you would gain the ability to chain-channel fireballs so next casting would have lower channel time for the damage dealt.
    Not releasing a fireball even it is fully channeled and use it as some weapon you wave around would make you learn orb of fire. it floats around you and have charges/health/expiration time.

    Since everything would be available to the player, there's also the level down. The less you put your skills into practice, the more you experience exp loss. The exp loss however is way slower than the speed you gain it.
    You can only stick to a certain build at a time. When you decide to go back and be an archer again however, because you're tired of being a mage, gaining experience will be easier. or better, you didn't even go full mage and shoot magical arrows instead.

    But I can only dream.