DSliver

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Urza

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DSliver
Text-based MtG library


A new card library for MtG. Download and controls list below.

[title:Controls]For now, the interface is rather brief. I will summarize what the different buttons.
In the Main screen:
Stylus: It lets you scroll through the list and select a card (for the text appears at the top)
Up / Down: Allows forward / backward in the list of half a page.
A: advance in the list until the first map beginning with the next letter
L: declines in the list until the first map beginning with the letter earlier.
X: go to "research" (you can also get there by clicking on the top right corner of the screen)

In the menu found:
Stylus: to select / unselect. You click OK (or X) to the search and return to the main screen
X: the equivalent OK.

download.gif
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I started playing magic when I was 14 and Ice age just came out...
Self-centered Offtopic message follow : Currently I'm planning on releasing a universal system to play (alone or trough wifi) trading card games. I've already dumped from the the magic encyclopedia all the database of card text + high res scans up to 2003 or 2004 cards. On the other hand, my system still needs some fix on the theoretical part, but it's mainly done. It's using a completly new viewpoint : see the basic ruleset of a game as a big process with different purpose synchronisation devices (turns, phases inside a turn, ect..) and see other cards as single processes interacting with the main one and the others. I can't tell any release date tough... But this one shall be one of my next projects for my phd, so it will happen
wink.gif
 
I started playing magic when I was 14 and Ice age just came out...
Self-centered Offtopic message follow : Currently I'm planning on releasing a universal system to play (alone or trough wifi) trading card games. I've already dumped from the the magic encyclopedia all the database of card text + high res scans up to 2003 or 2004 cards. On the other hand, my system still needs some fix on the theoretical part, but it's mainly done. It's using a completly new viewpoint : see the basic ruleset of a game as a big process with different purpose synchronisation devices (turns, phases inside a turn, ect..) and see other cards as single processes interacting with the main one and the others. I can't tell any release date tough... But this one shall be one of my next projects for my phd, so it will happen
wink.gif



WooW. That's would be RLY cool. I guess you'd have to steal ideas from Magic Workstation... But anyway, make sure u adverstise it enough after the release, I'd love to try it out.
 
Ah. Hehe. I've been looking for something similar to this - albeit for the WoW TCG.

Does anyone know of such a program, or would I have better luck learning to make one on my own?
 
Ah. Hehe. I've been looking for something similar to this - albeit for the WoW TCG.

Does anyone know of such a program, or would I have better luck learning to make one on my own?
I would try contacting the author. Simply adapting DSliver to read from a different database shouldn't be particularly difficult.
 
I started playing magic when I was 14 and Ice age just came out...
Self-centered Offtopic message follow : Currently I'm planning on releasing a universal system to play (alone or trough wifi) trading card games. I've already dumped from the the magic encyclopedia all the database of card text + high res scans up to 2003 or 2004 cards. On the other hand, my system still needs some fix on the theoretical part, but it's mainly done. It's using a completly new viewpoint : see the basic ruleset of a game as a big process with different purpose synchronisation devices (turns, phases inside a turn, ect..) and see other cards as single processes interacting with the main one and the others. I can't tell any release date tough... But this one shall be one of my next projects for my phd, so it will happen
wink.gif
This sounds like a blast. Hope you release it soon!
 

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