DSiWare Exploit Sudokuhax

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shineaway said:
The Sodoku game is also available on the European store, as I live in the UK.

We need a homebrew launcher like DSKiosk to run on this now, any ideas how?

Sorry for some reason I thought it wasn't available in the EUR region.

In any case there's still a lot of work to be done. DLDI support needs to be re-compiled in to support the internal SD card, and then all homebrew needs to be compiled with the new libraries to address this.
 
Am I the only one that finds it weird that this isn't a self-contained exploit? Based on Team Twiizers' writeup, you have to upload parts of your Sudoku copy to them, for which they then supply a binary patch which contains the exploit. Or in other words, you're entirely reliant on Twiizers to generate exploited binaries as it's impossible to do this on your own. So if for whatever reason they cease being able to do this (e.g. Nintendo drops a C&D), there goes the ability for new users to use this hack.

In the face of Sony's actions, it seems very poorly thought out to have a single point of failure like this.
 
ViRGE said:
Am I the only one that finds it weird that this isn't a self-contained exploit? Based on Team Twiizers' writeup, you have to upload parts of your Sudoku copy to them, for which they then supply a binary patch which contains the exploit. Or in other words, you're entirely reliant on Twiizers to generate exploited binaries as it's impossible to do this on your own. So if for whatever reason they cease being able to do this (e.g. Nintendo drops a C&D), there goes the ability for new users to use this hack.

In the face of Sony's actions, it seems very poorly thought out to have a single point of failure like this.

Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
 
spinal_cord said:
Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
Nintendo wouldn't do that.
Nintendo didn't stop selling Zelda: Twilight Princess when the Twilight exploit for the Wii was revealed. They didn't stop selling Lego Batman when an exploit was released using that.
 
So this can really allow us to play any 8MB DS ROM from the SD card? That's actually pretty useful - Bangai-O Spirits, Zoo Keeper and Black Sigil are three very good games off the top of my head that'd work with this thing. I'm pretty sure even that KORG Synthesiser would work, too.
 
SoulSnatcher said:
spinal_cord said:
Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
Nintendo wouldn't do that.
Nintendo didn't stop selling Zelda: Twilight Princess when the Twilight exploit for the Wii was revealed. They didn't stop selling Lego Batman when an exploit was released using that.

It's a bit harder to recall physical media from a retailer. It's pretty hard to make them recall, which is also very expensive to do. However since a publisher is licensing to be on the DSi Store, Nintendo has every right to yank the software whenever it wants without warning. I can do so cheaply with little or no consequence from a financial perspective.
 
Wintrale said:
So this can really allow us to play any 8MB DS ROM from the SD card? That's actually pretty useful - Bangai-O Spirits, Zoo Keeper and Black Sigil are three very good games off the top of my head that'd work with this thing. I'm pretty sure even that KORG Synthesiser would work, too.

No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.
 
SoulSnatcher said:
spinal_cord said:
Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
Nintendo wouldn't do that.
Nintendo didn't stop selling Zelda: Twilight Princess when the Twilight exploit for the Wii was revealed. They didn't stop selling Lego Batman when an exploit was released using that.
LMFAO its easier to take a game away from the dsi shop then it is to stop selling a retail game like lego batman
 
It's about time. This really shouldn't have taken so long.


But it does suggest the same opportunity for the 3DS may be possible.
 
doyama said:
No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.

So... Er... What's the point? If it can't play DS games under 12MB, then why even bother with it? If the comment on the source page is anything to go by, pretty much every homebrew doesn't work on it either... Which means this exploit does nothing because nothing works properly on it.
 
So if I download Sodoku from the DSiWare store from that point on, I can load any homebrew nds file that is up to 12mb from my sd card????
 
Wintrale said:
doyama said:
No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.

So... Er... What's the point? If it can't play DS games under 12MB, then why even bother with it? If the comment on the source page is anything to go by, pretty much every homebrew doesn't work on it either... Which means this exploit does nothing because nothing works properly on it.
Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.
But it's progress, this could be what's needed to get a homebrew launcher package installed on the DSi's NAND.
 
RupeeClock said:
Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.
But it's progress, this could be what's needed to get a homebrew launcher package installed on the DSi's NAND.

So right now, it can't do anything. I'm surprised at how long it's taken to get this far, to be honest. I had hoped to be able to play Risky's Revenge before the 3DS came out, but now it's looking like the only way that's ever going to happen is if I import an American DSi...
unsure.gif
 
Wintrale said:
RupeeClock said:
Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.
But it's progress, this could be what's needed to get a homebrew launcher package installed on the DSi's NAND.

So right now, it can't do anything. I'm surprised at how long it's taken to get this far, to be honest. I had hoped to be able to play Risky's Revenge before the 3DS came out, but now it's looking like the only way that's ever going to happen is if I import an American DSi...
unsure.gif
Who knows, maybe if we're lucky, tonight's DSiWare update won't suck, maybe we'll get something good like Cave Story or Shantae?

...Probably not.
 
Wintrale said:
doyama said:
No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.

So... Er... What's the point? If it can't play DS games under 12MB, then why even bother with it? If the comment on the source page is anything to go by, pretty much every homebrew doesn't work on it either... Which means this exploit does nothing because nothing works properly on it.

Well SD card support is possible, just needs to be compiled in once some new libraries are made for DLDI. Team Twiizer's has never been about piracy, so they're concentrated on getting DSi features (RAM and more CPU) support for homebrew. The fact that commercial ROM's don't work is not and will not be their priority.
 
digipokemaster said:
then what is the point of hacking the dsi or any other system then
I just had to rage on this comment

STOP BEING SUCH A POOR FUCK. WHY THE FUCK ARE YOU SO IGNORANT? THE MAIN REASON FOR HACKING A SYSTEM IS TO RUN HOMEBREW. NOT SO YOU CAN PIRATE GAMES
 

No offense, but with the region locked DSiWare library, an exploit might be the only way for me to enjoy Shantae or Cave Story on the DSi. :\
And I really don't condone piracy either, but Nintendo aren't giving me a choice of buying them!
 
zeromac said:
digipokemaster said:
then what is the point of hacking the dsi or any other system then
I just had to rage on this comment

STOP BEING SUCH A POOR FUCK. WHY THE FUCK ARE YOU SO IGNORANT? THE MAIN REASON FOR HACKING A SYSTEM IS TO RUN HOMEBREW. NOT SO YOU CAN PIRATE GAMES
STOP BEING SUCH A RICH FUCK. WHY THE FUCK ARE YOU SO IGNORANT? THE MAIN REASON FOR HACKING A SYSTEM IS TO RUN HOMEBREW, BUT DO YOU HONESTLY THINK THAT PIRACY ISN'T A CLOSE SECOND OR THAT IT WASN'T A LEADING FACTOR FOR WANTING TO HACK A SYSTEM IN THE FIRST PLACE?
 

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