- Joined
- Sep 25, 2008
- Messages
- 563
- Reaction score
- 28
- Trophies
- 1
- Location
- The Pirate Homeworld
- Website
- Visit site
- XP
- 290
- Country

with a limit of 12 mb for an nds file can the loaded nds file load files itself thus loading more than 12mb?

shineaway said:The Sodoku game is also available on the European store, as I live in the UK.
We need a homebrew launcher like DSKiosk to run on this now, any ideas how?
Kiinda like a "foot in the door" effect?qlum said:with a limit of 12 mb for an nds file can the loaded nds file load files itself thus loading more than 12mb?

ViRGE said:Am I the only one that finds it weird that this isn't a self-contained exploit? Based on Team Twiizers' writeup, you have to upload parts of your Sudoku copy to them, for which they then supply a binary patch which contains the exploit. Or in other words, you're entirely reliant on Twiizers to generate exploited binaries as it's impossible to do this on your own. So if for whatever reason they cease being able to do this (e.g. Nintendo drops a C&D), there goes the ability for new users to use this hack.
In the face of Sony's actions, it seems very poorly thought out to have a single point of failure like this.
Nintendo wouldn't do that.spinal_cord said:Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...

SoulSnatcher said:Nintendo wouldn't do that.spinal_cord said:Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
Nintendo didn't stop selling Zelda: Twilight Princess when the Twilight exploit for the Wii was revealed. They didn't stop selling Lego Batman when an exploit was released using that.
Wintrale said:So this can really allow us to play any 8MB DS ROM from the SD card? That's actually pretty useful - Bangai-O Spirits, Zoo Keeper and Black Sigil are three very good games off the top of my head that'd work with this thing. I'm pretty sure even that KORG Synthesiser would work, too.
LMFAO its easier to take a game away from the dsi shop then it is to stop selling a retail game like lego batmanSoulSnatcher said:Nintendo wouldn't do that.spinal_cord said:Also, Nintendo could simply remove soduku from the store and have the next update from the save exploit...
Nintendo didn't stop selling Zelda: Twilight Princess when the Twilight exploit for the Wii was revealed. They didn't stop selling Lego Batman when an exploit was released using that.

doyama said:No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.

Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.Wintrale said:doyama said:No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.
So... Er... What's the point? If it can't play DS games under 12MB, then why even bother with it? If the comment on the source page is anything to go by, pretty much every homebrew doesn't work on it either... Which means this exploit does nothing because nothing works properly on it.

RupeeClock said:Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.
But it's progress, this could be what's needed to get a homebrew launcher package installed on the DSi's NAND.

Who knows, maybe if we're lucky, tonight's DSiWare update won't suck, maybe we'll get something good like Cave Story or Shantae?Wintrale said:RupeeClock said:Right now this exploit can't do much more than run homebrew that uses up-to-date lidnds, and doesn't use FAT access.
But it's progress, this could be what's needed to get a homebrew launcher package installed on the DSi's NAND.
So right now, it can't do anything. I'm surprised at how long it's taken to get this far, to be honest. I had hoped to be able to play Risky's Revenge before the 3DS came out, but now it's looking like the only way that's ever going to happen is if I import an American DSi...![]()
Wintrale said:doyama said:No. It's already been shown that DSi games under this limit don't work. It's probably because in DSiWare mode it doesn't have enough access to do certain functions that a full ROM would need.
So... Er... What's the point? If it can't play DS games under 12MB, then why even bother with it? If the comment on the source page is anything to go by, pretty much every homebrew doesn't work on it either... Which means this exploit does nothing because nothing works properly on it.

I just had to rage on this commentdigipokemaster said:then what is the point of hacking the dsi or any other system then

STOP BEING SUCH A RICH FUCK. WHY THE FUCK ARE YOU SO IGNORANT? THE MAIN REASON FOR HACKING A SYSTEM IS TO RUN HOMEBREW, BUT DO YOU HONESTLY THINK THAT PIRACY ISN'T A CLOSE SECOND OR THAT IT WASN'T A LEADING FACTOR FOR WANTING TO HACK A SYSTEM IN THE FIRST PLACE?zeromac said:I just had to rage on this commentdigipokemaster said:then what is the point of hacking the dsi or any other system then
STOP BEING SUCH A POOR FUCK. WHY THE FUCK ARE YOU SO IGNORANT? THE MAIN REASON FOR HACKING A SYSTEM IS TO RUN HOMEBREW. NOT SO YOU CAN PIRATE GAMES