This one has the flipnote frog.Josephvb10 said:Old hack:
The new hack has an unauthorized mushroom, it's quite hard to inject DSi Channel animation/icon data into the RAM.
This one has the flipnote frog.Josephvb10 said:Old hack:
JonthanD said:OzModChips, have you played the 3DS? Is it as fantastic as my inner child wants it to be? Will my brain melt upon gazing upon it...
The save game file exploits haven't been refined enough for homebrew.bailli said:If everyone here is so excited about the possibility of full access dsi homebrew - why don't you use the existing exploits for the "cooking" games? No need for any kind of flashcard (at least after you placed the exploit on the game card - and for that you can use your already existing DSi compatible DS mode flashcard, which I am sure already have only to play the LoneWolf series).
Okay I admit that a "homebrew channel"-like launching method would be much more convenient (and independent from your local wifi and desktop pc to send the executable via wifi) - but the current lack of interest in dsi homebrew clearly shows that this is something only a small number of people are interested in in earnest.
So what I am trying to say is - everybody just wants to pirate DSiWare/DSiOnly/Enhanced games under the pretense of homebrew.
ThePowerOutage said:The save game file exploits haven't been refined enough for homebrew.
I would imagine that this exploit works using a polished version of that exploit.
There isn't an SDK plus no-one really knows what hardware it can access and wether it can write to NAND.bailli said:ThePowerOutage said:The save game file exploits haven't been refined enough for homebrew.
I would imagine that this exploit works using a polished version of that exploit.
Care to explain what you understand by "refined enough" ?
There's an SDK. libnds. Homebrew made with it works fine in DSi mode via the DSiLoad thing or whatever it was called.ThePowerOutage said:There isn't an SDK plus no-one really knows what hardware it can access and wether it can write to NAND.bailli said:ThePowerOutage said:The save game file exploits haven't been refined enough for homebrew.
I would imagine that this exploit works using a polished version of that exploit.
Care to explain what you understand by "refined enough" ?
There isn't a full SDK then. What I'm saying is that this hack is needed for people to have an easier way around.SifJar said:There's an SDK. libnds. Homebrew made with it works fine in DSi mode via the DSiLoad thing or whatever it was called.ThePowerOutage said:There isn't an SDK plus no-one really knows what hardware it can access and wether it can write to NAND.bailli said:ThePowerOutage said:The save game file exploits haven't been refined enough for homebrew.
I would imagine that this exploit works using a polished version of that exploit.
Care to explain what you understand by "refined enough" ?
ThePowerOutage said:There isn't a full SDK then. What I'm saying is that this hack is needed for people to have an easier way around.SifJar said:There's an SDK. libnds. Homebrew made with it works fine in DSi mode via the DSiLoad thing or whatever it was called.ThePowerOutage said:There isn't an SDK plus no-one really knows what hardware it can access and wether it can write to NAND.bailli said:ThePowerOutage said:The save game file exploits haven't been refined enough for homebrew.
I would imagine that this exploit works using a polished version of that exploit.
Care to explain what you understand by "refined enough" ?
Which would you to prefer to load homebrew in - bannerbomb/ Smashstack or Homebrew browser?
Rydian: I don't have a DSi and forgot that you could have channels on SD, that's why I said NAND.
tell that to dsi xl ownersbailli said:If everyone here is so excited about the possibility of full access dsi homebrew - why don't you use the existing exploits for the "cooking" games? No need for any kind of flashcard (at least after you placed the exploit on the game card - and for that you can use your already existing DSi compatible DS mode flashcard, which I am sure already have only to play the LoneWolf series).
Okay I admit that a "homebrew channel"-like launching method would be much more convenient (and independent from your local wifi and desktop pc to send the executable via wifi) - but the current lack of interest in dsi homebrew clearly shows that this is something only a small number of people are interested in in earnest.
So what I am trying to say is - everybody just wants to pirate DSiWare/DSiOnly/Enhanced games under the pretense of homebrew.
Yep, that's probably true:mercluke said:edit: also, earlier in the thread it was mentioned that sd and nand access are disabled once you have booted the slot 1 independent of whether you are in ds or dsi mode
Thats what I was saying? This exploit was more useful as it could make way for a DSibrew Channel. Not that the HC was and exploit.SifJar said:Homebrew browser? I assume you mean Homebrew Channel, but that ISN'T an exploit. The other two are. The channel itself here isn't the exploit, it is the result of it. Like on the Wii.
EDIT: And even if you can have channels on the SD card on the DSi, I highly doubt they would work if the ticket were not installed on the NAND, so NAND access is necessary at some point I reckon.