1. Kippykip

    OP Kippykip j e f f
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    As the first DS homebrew, me and elhobbs have improved the DsDoom! :D

    Now to answer the obvious question, does it have MUSIC?
    Yes HORRAY! Many thanks to elhobbs for making musplay.c examples and quite a few other stuff!

    This update (v1.4) has brought a few new things and options
    First of all, there is a new menu
    [​IMG]
    It looks nice and such, however the only new functional menu is "Screen Mode"
    Screen Mode has 3 options
    *Dual - Game is on top screen and automap/HUD on bottom
    *Single - Game and HUD on top screen, no automap (Bottom Screen is black)
    *Console - Same as above but there is console text on the bottom screen
    Hope this makes everyone happy c:

    Command line currently says "Work in progress! Press B"

    The NetGame was moved into these menus as you can see here:
    [​IMG]

    The IWAD menu has been redone slightly, pressing on 'Custom' brings up the same screen as CmdLine
    [​IMG]

    [​IMG]

    Here are some other screenshots
    [​IMG][​IMG]
    [​IMG]
    [​IMG]

    The old WAD chooser
    [​IMG]
    Code:
    DsDoom SVN 1.4
     
    Changes:
    *New menu, still things to add
    *Fixed the weapon switch with the super shotgun on TNT and PLUTONIA
    *Fixed the off-center intermission screen
     
    TODO:
    *Finish the new menu
    Please give suggestions :D
    Download: https://drive.google.com/file/d/0B5PbaEZg8neXWGZMTldWQ2w1RW8/edit?usp=sharing
    Source: https://drive.google.com/file/d/0B5PbaEZg8neXV0VDcnlhenhVWTg/edit?usp=sharing
    Code:
    DsDoom SVN 1.3
    Changes:
    *Fixed the icon
    *Changed the controls
        - X = Weapon Down
        - Y = Fire
        - B = Sprint/Use/Escape on menus
        - A = Weapon Up/Enter on menus
    *You can now select the Super Shotgun in Doom2+
    *There is now a keyboard on the bottom screen (Cheats don't work for whatever reason atm)
      You can change weapons with this easier though
    *Fixed the high pitched beeps in the music finishes/changes, but still happens rarely
    *Corrected the versions on the first screen
    *Other minor bugs I forgot
     
    TODO:
    *Bring back the automap
    *Fix the off-center intermission screen
    *Make prboom.cfg SAVE
     
    BUGS:
    *Besides a little bit from the previous versions, no new bugs in this version
     
    DsDoom SVN 1.2
    *MUSIC!!! - Thanks to elhobbs :D
    *Fixed that small hud bug with 'Arms'
    *Single Screen
    *New icon!
     
    BUGS:
    *The head on the HUD is slightly buggy by 1 pixel
    *There is no automap at all now... oops
    *Sometimes sounds will not play if there are a lot of instuments in a song
    *A ton of other bugs
     
    DsDoom SVN 1.1
    *No more screen scaling!
    It now directly renders at 256x192!
     
    BUGS:
    *When you complete a map the text is a little off-center.
    *The 'Arms' on the status bar 1 pixel off
     
     
    DsDoom SVN 1.0
    *Improved the first screen.
    *WAD Selection.
    *Original 'Ouch' face bug fixed.
     
     
     
     
    DsDoom SVN Created by:
    Kippykip
    elhobbs
     
    Original DsDoom Created by:
    Chuck Moyes
    Dave Murphy
    Wouter Groeneveld
     
    happy_bunny
    Download: [URL]https://drive.google.com/file/d/0B5PbaEZg8neXYzh3QXdFX2Yza3M/edit?usp=sharing[/URL]
    Source: [URL]https://drive.google.com/file/d/0B5PbaEZg8neXX0NORENWZl9MNU0/edit?usp=sharing[/URL]
    *See "AUTHORS.txt"*
    Code:
    DsDoom SVN 1.2
    *MUSIC!!! - Thanks to elhobbs :D
    *Fixed that small hud bug with 'Arms'
    *Single Screen
    *New icon!
     
    BUGS:
    *The head on the HUD is slightly buggy by 1 pixel
    *There is no automap at all now... oops
    TODO:

    Code:
    *Maybe improve the music mechanics
    *GET DAT AUTOMAP!
    *Fix the small bug where the intermission screen is a bit off-center
    *Fix the other small bug where the player face on the hud is 1 pixel to the left
    *Fix a small bug that I noticed late where the "Standard game/Network game" has the pointer going 1 line down
    *Fix another late noticed bug where the icon is really weird colours...
    *Fix a bug left in the original DsDoom where if you're play Doom 2+, you can only use the super shotgun once you have it!
    Download: https://drive.google.com/file/d/0B5PbaEZg8neXdDUybzZISkRqblE/edit?usp=sharing
    Source: https://drive.google.com/file/d/0B5PbaEZg8neXVmJIWk5EV3RtWGs/edit?usp=sharing
    DsDoom SVN 1.1
    Code:
    DsDoom SVN 1.1
    *No more screen scaling!
    It now directly renders at 256x192!
     
    BUGS:
    *When you complete a map the text is a little off-center.
    *The 'Arms' on the status bar 1 pixel off
    
    TODO:
    Code:
    *Fix dem bugz
    *Midi music.... Don't know anything about it
    [​IMG]
    Doesn't look as good except for clearer minimap, however this does improve a LOT of FPS
    Download: https://drive.google.com/file/d/0B5PbaEZg8neXc01QMzBULUdIYTQ/edit?usp=sharing
    Source: https://drive.google.com/file/d/0B5PbaEZg8neXOTZNRktWMmUzcFE/edit?usp=sharing
    Not too much changes but

    Code:
    DsDoom SVN 1.0
    *Improved the first screen. (Neaten it out and make it a little easier to read)
    *WAD Selection.
    *Original 'Ouch' face bug fixed.
    TODO:
    Code:
    *Remove the screen scaling and just render it the same as the DS resolution.
    Hopefully that will make the FPS better
    *Midi music.... Don't know anything about it
    Screenshots:
    [​IMG]
    [​IMG][​IMG]

    So yeah I wanna improve it more, but I wanna learn how to make DsTwo homebrew and port it there with the extra CPU but not sure how to
    Any help for that :D

    Download: https://drive.google.com/file/d/0B5PbaEZg8neXTmFzNGJLOEtrT1k/edit?usp=sharing
    Source: https://drive.google.com/file/d/0B5PbaEZg8neXNjFDdzY3bWRBTzA/edit?usp=sharing
     
    Calvein, zfreeman, MyDePain and 11 others like this.
  2. ipwndeveloper

    ipwndeveloper GBAtemp Regular
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    Thank you VERY much, the WAD chooser is nice feature I have been looking for. Very nice indeed.
     
  3. Kippykip

    OP Kippykip j e f f
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    Thanks man!
     
  4. mikeyisdead

    mikeyisdead Mikki is Alive
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    i love to see more of this ^_^
    keep up good work
     
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  5. Kippykip

    OP Kippykip j e f f
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    Updated to SVN v1.1 everyone!
    FPS is noticeably better
     
    ipwndeveloper and mikeyisdead like this.
  6. Kippykip

    OP Kippykip j e f f
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    Updated to SVN v1.2!
    Now has MUSIC!!!
     
    _47iscool and ipwndeveloper like this.
  7. orochi115

    orochi115 GBAtemp Regular
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    Thank you very much!!! It's nearly perfect.
    I waited so long for BGM support.

    btw. You seems posted a wrong link for 1.2 source code.
     
    Kippykip likes this.
  8. Isaac

    Isaac American
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    Cool, thanks. Now to figure out where I put my Acekard....
     
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  9. Kippykip

    OP Kippykip j e f f
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    Whoops! Thanks for pointing that out
     
  10. DiscFireSoftworks

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    Hmm... I get an error when I try to launch this on my R4 card...

    [​IMG]

    I just updated to R4 wood, stil isnt working...

    Thats weird... Now it works...
     
  11. DiscFireSoftworks

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    Problem: The text is a little too small... Please make an option to make it bigger.
     
  12. Kippykip

    OP Kippykip j e f f
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    Text for which bit?
     
  13. crystalmage

    crystalmage Member
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    Where do I get the prboom.cfg file from?
     
  14. Another World

    Another World Emulate the Planet!
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    what sources does this build upon? is this based off the last wintermute update? with argv and dsi-mode support?

    -another world
     
  15. Kippykip

    OP Kippykip j e f f
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    It should generate it (Apperently it doesn't save CFGs) but if you really need it, it would be on the original dsdoom site. I'll include it in the next version
    I think so, it's based off version 1.2.1
     
  16. crystalmage

    crystalmage Member
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    Thanks. I'm not sure if I need it I got an error when I tried to load some wads 'Iwad not found' is there a specific location I need to put them?. Great work btw I and many others really appreciate your effort improving this homebrew.
     
  17. Kippykip

    OP Kippykip j e f f
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    You need to put the wads in the same folder as dsdoom.nds

    Also thanks :D
     
  18. crystalmage

    crystalmage Member
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    Thanks, they were in the wrong directory I was using a dstwo plugin so I put them in the plugin folder. Just an observation - in the welcome screen the cursors ] and [ do not align with 'Standard game' it aligns with 'Network game' and then to the blank line below it.

    EDIT: Just realised its in the todo list, doh!
     
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  19. Shin Akuma

    Shin Akuma GBAtemp Regular
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    any chance we can use custom wad? ;p i have the PSX.wad which contains the psx version music. id love to see that.
     
  20. DeadPixelMan

    DeadPixelMan Advanced Member
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    Any chance for a 3ds port? You would be a god among gods!
     
    Kippykip likes this.
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