Hacking Dsdoom on ds2

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CalebW

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How do you get dsdoom to work with the arg files? Because I don't want to have to rename my wads to doom.wad every-time I want to play a wad. I read that dsdoom take argvs but how does it work?
 
you cant use the arg launching with the official EOS. BAGplug or iMenu both support it though.

with BAGplug, use a text editor to make a wad.arg file with these contents:
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;

and put it in the _bagui/ext folder.
now just select one of your *.wads and it should load up in dsdoom.


edit: had a lil bit of time to play around. just tried this on my Acekard.
another way to get argv launching is to use HBMenu. Use a text editor to make an *.argv file with these contents (using Earth as an example game):
Code:
doom.nds -iwad Earth.wad -save Earth

then you can boot the game via the Earth.argv
 
you cant use the arg launching with the official EOS. BAGplug or iMenu both support it though.

with BAGplug, use a text editor to make a wad.arg file with these contents:
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;

and put it in the _bagui/ext folder.
now just select one of your *.wads and it should load up in dsdoom.

It says "Iwad not found".
I tried to use
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$, -iwad $FILEPATH$]//arguments are separated by commas
;
But that didn't work.
 

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