Dsdoom on ds2

Discussion in 'Supercard' started by CalebW, Nov 24, 2013.

  1. CalebW
    OP

    CalebW Fellow Temper

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    How do you get dsdoom to work with the arg files? Because I don't want to have to rename my wads to doom.wad every-time I want to play a wad. I read that dsdoom take argvs but how does it work?
     
  2. VatoLoco

    VatoLoco Don't crush that dwarf, hand me the pliers.

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    Ya Cant Get There From Here
    you cant use the arg launching with the official EOS. BAGplug or iMenu both support it though.

    with BAGplug, use a text editor to make a wad.arg file with these contents:
    Code:
    Doom:
    "/Doom.nds"//file path to the plugin
    [$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
    ;
    and put it in the _bagui/ext folder.
    now just select one of your *.wads and it should load up in dsdoom.


    edit: had a lil bit of time to play around. just tried this on my Acekard.
    another way to get argv launching is to use HBMenu. Use a text editor to make an *.argv file with these contents (using Earth as an example game):
    Code:
    doom.nds -iwad Earth.wad -save Earth
    then you can boot the game via the Earth.argv
     
  3. CalebW
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    CalebW Fellow Temper

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