Homebrew DSCreator - New DS Game Maker...

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spotanjo3

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If you need the help.. Go to romhacking site and they might take a look at it and help you resolve the problem with save/load stuff.
 

Bently

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Skullcollector said:
Nah because I can't figure out how to Save/Load.. thats why I stopped making it.

... and this is probably why you cant finish you're other projects.
Thats not a very good attitude for a programmer (if you call
yourself one anyways).
 

Noitora

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zeromac said:
matthew123 said:
I wish you had finished it as I simply cannot buy ds game maker
Lol pretty sure one of the IRC users here hacked DSgamemaker to make it free just to have some fun
tongue.gif
.Net framework applications are really easy to reverse engineer and hack
smile.gif
 

Normmatt

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Noitora said:
zeromac said:
matthew123 said:
I wish you had finished it as I simply cannot buy ds game maker
Lol pretty sure one of the IRC users here hacked DSgamemaker to make it free just to have some fun
tongue.gif
.Net framework applications are really easy to reverse engineer and hack
smile.gif

Because they can be decompiled almost exactly as the original source code was minus any comments
tongue.gif
 

DSGameMaker

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Yes. In DSGM, when decompiled, the syntax is of course intact, but the variables are all changed to random ASCII characters. Thus, it is 99% impossible to figure out how it works.

QUOTE said:
slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.

To really deter people from homebrew, I could increase the price like Game Maker for PC or even more like large development tools. But I do not do this.
 
D

Deleted_171835

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Nice. Hopefully, it'll turn out to be good. I can't be arsed to purchase DSGameMaker when I could make a game for free the normal way.

I won't pirate DSGameMaker because he's contributing to the homebrew community and it'll (imo) be immoral to purchase something that'll (hopefully) benefit us as a whole.
 

Normmatt

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DSGameMaker said:
Yes. In DSGM, when decompiled, the syntax is of course intact, but the variables are all changed to random ASCII characters. Thus, it is 99% impossible to figure out how it works.

QUOTE said:
slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.

To really deter people from homebrew, I could increase the price like Game Maker for PC or even more like large development tools. But I do not do this.

maybe but your website is piss easy to hack and get a valid registration key for free
tongue.gif
 

Matthew

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Normmatt said:
DSGameMaker said:
Yes. In DSGM, when decompiled, the syntax is of course intact, but the variables are all changed to random ASCII characters. Thus, it is 99% impossible to figure out how it works.

QUOTE said:
slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.

To really deter people from homebrew, I could increase the price like Game Maker for PC or even more like large development tools. But I do not do this.

maybe but your website is piss easy to hack and get a valid registration key for free
tongue.gif

Wish I knew how to do that! As I simply cannot buy it!

Anyway I hope DS Creator will turn out even better.

Also The guy with the vendetta it ninpyre
 

jeremy506

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Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?

Because no one likes spending countless hours making something and handing it out free.

How does 2.99 sound?
 

Placeholder

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Skullcollector said:
Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?

Because no one likes spending countless hours making something and handing it out free.

How does 2.99 sound?

If you did that, what would make this different to DSGameMaker?
 

signz

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Placeholder said:
Skullcollector said:
Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?

Because no one likes spending countless hours making something and handing it out free.

How does 2.99 sound?

If you did that, what would make this different to DSGameMaker?
I'm more curious about who would actually buy it...
 

Dookieman

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SignZ said:
Placeholder said:
Skullcollector said:
Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?

Because no one likes spending countless hours making something and handing it out free.

How does 2.99 sound?

If you did that, what would make this different to DSGameMaker?
I'm more curious about who would actually buy it...

Haha I totally agree.
 

dukemagus

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Skullcollector said:
Perhaps someone who wants to make DS games? Just a guess.

SignZ said:
I'm more curious about who would actually buy it...


boy, make it opensource... the homebrew scene is meant to make useful things and show your skills, not steal oter people's money with homemade apps...

besides...

QUOTE(Placeholder @ Feb 14 2010, 11:28 AM)
If you did that, what would make this different to DSGameMaker?
 
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