Skullcollector said:Nah because I can't figure out how to Save/Load.. thats why I stopped making it.
.Net framework applications are really easy to reverse engineer and hackzeromac said:Lol pretty sure one of the IRC users here hacked DSgamemaker to make it free just to have some funmatthew123 said:I wish you had finished it as I simply cannot buy ds game maker
Noitora said:.Net framework applications are really easy to reverse engineer and hackzeromac said:Lol pretty sure one of the IRC users here hacked DSgamemaker to make it free just to have some funmatthew123 said:I wish you had finished it as I simply cannot buy ds game maker
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.QUOTE said:slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
DSGameMaker said:Yes. In DSGM, when decompiled, the syntax is of course intact, but the variables are all changed to random ASCII characters. Thus, it is 99% impossible to figure out how it works.
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.QUOTE said:slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
To really deter people from homebrew, I could increase the price like Game Maker for PC or even more like large development tools. But I do not do this.
Normmatt said:DSGameMaker said:Yes. In DSGM, when decompiled, the syntax is of course intact, but the variables are all changed to random ASCII characters. Thus, it is 99% impossible to figure out how it works.
*hacked. As of V4.0+, as I said above, it is very hard to work out the registration mechanism.QUOTE said:slight vendetta against the maker of DSGameMaker that hacks the program and distributes it.
To really deter people from homebrew, I could increase the price like Game Maker for PC or even more like large development tools. But I do not do this.
maybe but your website is piss easy to hack and get a valid registration key for free
Skullcollector said:Because no one likes spending countless hours making something and handing it out free.
Skullcollector said:Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?
Because no one likes spending countless hours making something and handing it out free.
How does 2.99 sound?
I'm more curious about who would actually buy it...Placeholder said:Skullcollector said:Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?
Because no one likes spending countless hours making something and handing it out free.
How does 2.99 sound?
If you did that, what would make this different to DSGameMaker?
Funniest thing I've read all day. Carry on with your impending failure.Skullcollector said:Maybe in a few months when my program gets proffesional,
SignZ said:I'm more curious about who would actually buy it...Placeholder said:Skullcollector said:Maybe in a few months when my program gets proffesional, I might charge people money for a Pro version ?
Because no one likes spending countless hours making something and handing it out free.
How does 2.99 sound?
If you did that, what would make this different to DSGameMaker?
Skullcollector said:Perhaps someone who wants to make DS games? Just a guess.
If you did that, what would make this different to DSGameMaker?SignZ said:I'm more curious about who would actually buy it...
boy, make it opensource... the homebrew scene is meant to make useful things and show your skills, not steal oter people's money with homemade apps...
besides...
QUOTE(Placeholder @ Feb 14 2010, 11:28 AM)