Homebrew DS(i) Mode hacking progress thread

  • Thread starter Thread starter Billy Acuña
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would slot 2 emulation be doable with this so i can transfer pokemon from gba vc pokemon games


Take a chill pill, it'll be probably months before we have any viable usable code for much of anything being discussed in this thread - although if a dev cares to prove me wrong on that thought, then by all means :)
 
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Since no one ever mentioned that, it looks like I'm the only one who interested in DSiWare rom hacking.
Of course, there are not so many decent DSiWare games, but I sure would like to see something like fan translations for some of them.
The question is, how hard it would be to achieve that?
 
Don't forget that this isn't the same as running GBA .cia files on your emuNAND or related. They had already native support by eShop titles, so the system already knew how to handle them and all you had to do was inject, this time you'll need a whole new thing. Are there any viable ideas out there already?
 
No.
Basically all Smea did was explain why we can't load nds roms without a flashcart, as all we have control over is the way the arm11 renders the image being output from ds mode.

I'd be satisfied with a way to load roms in DSi mode *with* a flashcart, since for all practical purposes there isn't such a thing as a DSi-mode flashcart.
 
Pretty sure there is actually. The name escapes me though.

It's the iEvolution. You can no longer find one anywhere, and even when it existed it only had the permissions of the exploited game, so that's why I said "for all practical purposes".
 
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Use the lastest DeSmuME version and go to File > Export backup memory. The produced save file should have a size of 512KB.
 
i did that and i do have lasted versions keeps giving me 1024 it started happing after i used desemue to transfer pokemon from gba save
 
Maybe it is my ignorance but ... is there a way to emulate slot 1 to inject the nds roms ?? (Its only a macro idea wuth a lot of failures xD)
 

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