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Did you notice nintendo added buttons to the DS but they don't use it? -----Correction : to the DS but they bearly use it?
Is it just me? or there aren't enugh games that use the buttons and NOT the touch screen..
I can only name like.. 10 MAX
1 New Super Mario Bros
2 Super Mario 64 DS
3 Yoshi Island DS
4 Castelvenia
5 Mario Kart
6 Sonic
7 Contact(Not sure about that)
8 Custom robo arena(Not sure about that too)
9 Jump Ultimate stars
10 Naruto Ninja council
11 Kirby
12 Tony Hawk
13 Chibi robo park patrol (Not sure)
14 Final Fantasy ( Not sure)
15 Dragon quest heroes - Rocket slime (Not sure)
Yeap like I said.. Only 10MAX and 5 that i'm not sure about..
Well I know it's nintendo DUAL SCREEN but thats pretty stupid to put these buttons there if they bearly use em..
Possible Reasons :
Is it just me? or there aren't enugh games that use the buttons and NOT the touch screen..
I can only name like.. 10 MAX
1 New Super Mario Bros
2 Super Mario 64 DS
3 Yoshi Island DS
4 Castelvenia
5 Mario Kart
6 Sonic
7 Contact(Not sure about that)
8 Custom robo arena(Not sure about that too)
9 Jump Ultimate stars
10 Naruto Ninja council
11 Kirby
12 Tony Hawk
13 Chibi robo park patrol (Not sure)
14 Final Fantasy ( Not sure)
15 Dragon quest heroes - Rocket slime (Not sure)
Yeap like I said.. Only 10MAX and 5 that i'm not sure about..
Well I know it's nintendo DUAL SCREEN but thats pretty stupid to put these buttons there if they bearly use em..
Possible Reasons :
having both buttons and the touch screen and 2 screens means more options for developers to create games the way THEY want to. nintendo did it's job by providing developers with a platform that has so much available creativity involved. i can't blame developers for somewhat abandoning the buttons, a majority of people who own a DS (ie people not on here) see the touch screen as an escape from conventional gaming and thats why they buy the DS.
I suppose it can be said that the DS is a victim of it's own design at times because the vast majority of touch screen games enabled games, and I'm not talking about those that are dedicated to the control system, lack real ingenuity with their inclusion. The Wii has the same sort problem too. Most of the games with motion sensitivity could do without the implementation but if they don't include them, the owners would start to feel a bit gipped by it. Which tenuously brings me to the opinion I'm trying to state. I agree that there aren't that many truly dedicated d-pad and button games. Really we're mostly looking at 2D platformer games and beat em ups (and a few others) mainly as being the main carriers of that control scheme. The innovation is to blame but Nintendo always left that door open for developers and fans alike to have the good ol' traditional system that everyone knows and loves.