Gaming DS games possibly 3DS-enhanced?

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robingilh said:
Does the gba games have touch controle on ds? No...

You clearly don't understand the concept when you made that post, nor do some others since they can't think outside the box when downloadable patches for current console and computer games are commonplace. How does a game work for both PC and Mac on the same disc? They use different executable code, but the same data. The executable code can be on the disc, or downloaded. The DS, while it had access to the internet, couldn't store any update if there were to be one for individual games, nor could they update them because of the structure GBA games had. GBA games were on carts, which act like sticking a memory chip into a motherboard complete with permanent data on it already and running the game directly from that memory. The game code in this sense could possibly be mixed in with the game data, muffling things up a bit. Also, GBA game code could literally be up to 32MB in this fashion since the carts were basic memory extensions, which the DS could not handle with 4MB of RAM. DS cards resemble disc-based systems (like the PS1) having a file system where the code does not run off of the media, but requires that it be loaded from the file system to memory before executing. The 3DS shares the same characteristics as the DS in that perspective, but with beefed up specs and additional attributes.

Now, if the DS had the capability with GBA games that the 3DS possibly has with DS games, then yes, they could have touch controls, but the update would have to be downloaded, and it would be DS specific.
 
Again, it would take developers time and money... You can't simply plug in a different SDK and make it magically compatible... The simple fact is that the DS and 3DS have different hardware so full compatibility would require full testing and bug tracking.

On top of that, Nintendo will NOT have the source code for most games... only their own games... It just doesn't make financial sense to go back to old games and port over code...
 
That would be quite cool but I highly doubt nintendo would do that unless they start getting desperate for ideas for ne games.
 
Technically - possible. Nintendo could provide downloadable binary patches which would detect specific DS games and patch them on the fly to add new functionality - e.g. 3D effect, some antialiasing etc. Of course, if a new DS game is created after 3DS release, it could already contain 3DS detection and enhancements built-in.

However, it does not make sense from the business point of view. What would Nintendo gain by spending their time on making old DS games look slightly better on 3DS ? Nothing.

Plus, as someone has already already written, Nintendo does not own sourcecode of all the DS games. They would need to ask game companies to do this job - for free.

Plus, 3DS' hardware might be completely inaccessible while in DS mode.
 
pachura said:
However, it does not make sense from the business point of view. What would Nintendo gain by spending their time on making old DS games look slightly better on 3DS ? Nothing.

A modified version of Fish Tycoon's binary is used to boot the DSTWO on a DS/DSi. If Nintendo were to generate a 3DS-native version of that game's program (not the entire game) and force that as one of the updates, it would block the DSTWO from booting. If anything, it would be for preventing piracy until hackers manage to get around that, which can possibly take a long time.

Then there's always bug fixes. Currently, DS games get no treatment of bug fixes once they've been written to the cards, so only the later versions get it, leaving many people who bought the first batches stuck with them. On a 3DS, they'd have the fixes as part of the update, meaning no additional production of the cards and having differing versions. But, considering that the DS's life is coming close to an end, it wouldn't be reasonable unless the game really needed it, but that ability can be part of the 3DS's features.

Enhancements would be based on developer modifications specifically for the 3DS. No altering of the original game is made so i would continue to function as it does on the DS.

As for Nintendo having their source code, why wouldn't they? Maybe they don't, but maybe they do. Companies have to make a contract with Nintendo to be able to develop games for their devices, as they'll be using Nintendo's SDKs complete with APIs that handle operations of the hardware. Going around the use of them and tapping into the hardware directly could create potential problems. I don't see Nintendo would want to have these sort of work-around happening with their system, which is why I believe Nintendo is given the finished source code for testing and stability. It's simple enough for homebrewers to have direct access to the hardware, but homebrewers aren't under contract, nor are they able to sell their products on Nintendo's devices in that case. How many official games have caused the kind of burn-in that some homebrew apps on the DSi XL have caused?
 
Preventing piracy on old games that are already out is pointless... Especially since the primary audience for the game (a regular DS) will still be fully 'piratable'.

Again, it's all about spending money... Games make the majority of their money in the first 2-3 months... and many games aren't even available in retail stores after 6 months to a year making additional AP on old games a massive waste of money.

Possible? Yes. Likely? No.
 
DiscostewSM said:
You clearly don't understand the concept when you made that post, nor do some others since they can't think outside the box when downloadable patches for current console and computer games are commonplace. How does a game work for both PC and Mac on the same disc? They use different executable code, but the same data. The executable code can be on the disc, or downloaded. The DS, while it had access to the internet, couldn't store any update if there were to be one for individual games, nor could they update them because of the structure GBA games had. GBA games were on carts, which act like sticking a memory chip into a motherboard complete with permanent data on it already and running the game directly from that memory. The game code in this sense could possibly be mixed in with the game data, muffling things up a bit. Also, GBA game code could literally be up to 32MB in this fashion since the carts were basic memory extensions, which the DS could not handle with 4MB of RAM. DS cards resemble disc-based systems (like the PS1) having a file system where the code does not run off of the media, but requires that it be loaded from the file system to memory before executing. The 3DS shares the same characteristics as the DS in that perspective, but with beefed up specs and additional attributes.

Now, if the DS had the capability with GBA games that the 3DS possibly has with DS games, then yes, they could have touch controls, but the update would have to be downloaded, and it would be DS specific.
While I understand your concept, I feel the reason this method seems unlikely is because Nintendo has never offered patches via download for any game in the past. PC gamers are used to it, the Xbox 360 and PS3 have made it commonplace on home consoles, but Nintendo has yet to apply this to their games. Perhaps the 3DS will be the starting point, as Nintendo seems to finally be serious about graphics power and technology this time around. I wouldn't rule it out, but it doesn't fit into Nintendo's past techniques.

Nintendo has a long history of simply re-releasing their games on newer consoles, as a completely new product (SKU number), as yet another chance to cash in on popular franchises. However, the technology in their systems hasn't really allowed patching (memory limitations), so we might actually see this on the 3DS, and the next iteration of the Wii. We'll just have to wait and see.
 
koji2009 said:
Preventing piracy on old games that are already out is pointless... Especially since the primary audience for the game (a regular DS) will still be fully 'piratable'.

Again, it's all about spending money... Games make the majority of their money in the first 2-3 months... and many games aren't even available in retail stores after 6 months to a year making additional AP on old games a massive waste of money.

Possible? Yes. Likely? No.

Alright, that understandable, since retail stored can't carry every single game. Internet stores can, but still. At this point, I just want people to understand that the possibility is there, even if it's illogical to do it with DS games on the 3DS at this point.
 
DiscostewSM said:
koji2009 said:
Preventing piracy on old games that are already out is pointless... Especially since the primary audience for the game (a regular DS) will still be fully 'piratable'.

Again, it's all about spending money... Games make the majority of their money in the first 2-3 months... and many games aren't even available in retail stores after 6 months to a year making additional AP on old games a massive waste of money.

Possible? Yes. Likely? No.

Alright, that understandable, since retail stored can't carry every single game. Internet stores can, but still. At this point, I just want people to understand that the possibility is there, even if it's illogical to do it with DS games on the 3DS at this point.
You've made your point. There's a possibility, that probably doesn't even exist, because it IS "ILLOGICAL." We do understand, but Nintendo isn't going to release these "possible" games, regardless. I think this topic is over. I'm with you, however, and I'd like to see enhanced games on the 3DS. Don't take my response the wrong way, it just simply won't happen. Take care.
 

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