DS #5224: Sonic Colours (Europe)

stanleyopar2000

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ShadowSoldier said:
Can someone explain what Nuke means?


nuked means it's garbage...trashed..not dumped properly......OR it could mean that the dumper personally edited it..or changed it...

most of the time NUKED roms don't work and have qwirky issues....like the white screen issue here with Sonic Colours

In the warez scene, nuke refers to labeling content as "bad", for reasons which might include unusable software, bad video/audio quality, virus-infected content, deceptively labeled (fake) content or not following the rules. Also duplicates and stolen releases from other pirates that do not attribute the other pirates will be nuked.[1][2] When a scene release is "nuked", a message is attached to its listing informing other sceners of its "nuked" status, as well as the specific nature of the problem

- Wikipedia
 

stanleyopar2000

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ShadowSoldier said:
Ahhh okay. I just finished the first special stage after the first level. Akaio 1.8.1 AAP on, no problems. Is there a way to save to test this?


yes...go to the level select menu and shut the DS off (reset flashcart)...


when you come back to the game...you're save data should be there.....

OR.

beat the first Boss....the second area should open.

if both of these events don't happen you either

1. have the bypass AP toggle off (which you don't)
2. or have the XXXX - Sonic Colours NUKED Rom...which is inferior to the iND version, because it doesn't function properly.


This is why noobs shoulden't have nice things
angry.gif


....like a device to dump DS ROMS....

as what they say "UR DOIN IT WRONG"
 

Taichi24

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It works great on DSTW...*is shot*
excl.gif


Anyway, it's a good game so far though it's just like Rush which isn't a bad thing. Glad there's online multiplayer and you can challenge random people in it. Though since it's not out yet there's barely anyone online to give it a try unless we have some FC exchanges.
 

MG4M3R

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stanleyopar2000 said:
ShadowSoldier said:
Alls well on my end. Turned off DS, booted it up, save still there.


yep. so the iND release keeps the saves and enables the user to continue progress

the NUKED XXXX ROM Creates a save then white screen. AP OFF or ON.


I have both and both suffer the same problem. I'll try downloading the game from somewhere else.

Edit:

Downloading from three different places.
 

Rayder

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Heh, I never even saw the nuked release anywhere. But the iND release plays, but won't save or unlock world 2 on CycloDS. You can use RTS to fix the saving issue, but still no world 2 unlock. Man! I wanna play this.
frown.gif
It does the same thing for me on an R4 with WoodR4 1.15.
 

stanleyopar2000

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Rayder said:
Heh, I never even saw the nuked release anywhere. But the iND release plays, but won't save or unlock world 2 on CycloDS. You can use RTS to fix the saving issue, but still no world 2 unlock. Man! I wanna play this.
frown.gif
It does the same thing for me on an R4 with WoodR4 1.15.


you will...just google

"XXXX- Sonic Colours" (its multi5)

for testing purposes i'm telling you this

LOL

DS-SCENE doesn't believe there are 2 releases..and calls the people who still haven't got it working on AKAIO with AP enabled "stupid kids who can't manage their "MicroSD card/ AKAIO"

harsh.
 

MG4M3R

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KirbyPink said:
Tried 4 diffrent roms now, each one gives me same problem.
Save file resetted. AP is ON.


Same here.

It can't be my microSD, it runs Super Scribblenauts fine.

I will try updating my loaders.

Edit:

I just had Windows check for errors on my card, put a rom downloaded from another site and replace the files from AKAIO 1.8.1

Now it works =D
 

ShadowSoldier

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stanleyopar2000 said:
DS-SCENE doesn't believe there are 2 releases..and calls the people who still haven't got it working on AKAIO with AP enabled "stupid kids who can't manage their "MicroSD card/ AKAIO"

harsh.


Whatever, let them live their little life being not only jackass's, but being dumbass's as well.
 

ShadowSoldier

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Yes.

I'd like to point out, the filename for mine, it was a .7z archive, this was the filename:

Sonic_Colours_EUR_NDS_-iND.7z

So hopefully that helps you guys. It's an archive like I said, but it's the one that's worked for me no problem.
 

stanleyopar2000

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going to use my DS ROM program opener and see if the headers are the same

EDIT - the iND release that I grabbed and works 100% perfectly shows that the "rom header is corrupted"....and "the rom doesn't have the original secure area data...it seems that it has been decrypted"...

but this is the one that works! o.O

maybe the XXXX was not decrypted?

ShadowSoldier said:
Yes.

I'd like to point out, the filename for mine, it was a .7z archive, this was the filename:

Sonic_Colours_EUR_NDS_-iND.7z

So hopefully that helps you guys. It's an archive like I said, but it's the one that's worked for me no problem.


gosh...googling that gave me goose egg @_@
 

funem

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Works fine on my AK2i though I am getting a bit fed up with Sonic games ( Never thought I would ever say that ). Funny how they can diversify with Mario and it still works yet when they do a different type of Sonic game... it’s not quite right..... which takes you back to playing variations on the original formula....
 

Rayder

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I checked both the XXX and iND releases in NDS Header Tool.....they are exactly the same ROM. All readouts are identical.
 

stanleyopar2000

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the XXXX CART SIZE is UNDERDUMPED.

we have our difference now.

sonicfuckup.png



CRC32 IS

Other Version - CRC32: 084a9021
XXXX Version - CRC32: 2949e485

I think someone needs to put another scene release for this NUKED / UNDERDUMP version.
 

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