XXLANCEXX said:Yes finally killed that intro so annoying
Can you PM me? I want to kill the intro as well.
XXLANCEXX said:Yes finally killed that intro so annoying
Ah, wait, it has a different code type. Mine has code type 2 (8-bit), yours has 0 (32-bit). Sorry for the mix-up.Deathwing Zero said:Prof. 9 said:No it doesn't. I just ported the exact same code from the JP version. It gives you a large health bar.Deathwing Zero said:Want a little more difficulty in your game? Perhaps a tiny bit of screen space?
Use this code..
0213AC3B 00000020
It basically hides your health bar so you have no idea how much health you have. This is NOT infinite health. You can still tell your low on health through Zero's animations, but you won't know exactly how much you have. I found it while porting GBA codes to their new DS equivalents. Not sure if this works in Easy mode.. don't care to test it.
It didn't for me. On the US Venom one without hex-editing the cracktro.
Playing old games (DOS, C64 and the like) regularly, so I don't really care about graphics.Deathwing Zero said:I love how everyone complains about black borders... seriously.. it's a game, the screen is small enough as it is. If you seriously can't play a game that's not in super ultra high definition 20,000,000x16,000,080 pixels on your 2000" TV screen without black borders you're not really much into games are you?
I understand expecting a certain amount of quality, but games are meant to be a fun way of killing time (aka entertainment). No one is forcing you to buy (or download) or play this game. I wonder how many people these days ever played a board game..
And now to the on-topic part..
Confirmed working SCDSTwo EoS 1.02 (as if there was a doubt.. but putting it out there).
Prof. 9 said:Ah, wait, it has a different code type. Mine has code type 2 (8-bit), yours has 0 (32-bit). Sorry for the mix-up.Deathwing Zero said:Prof. 9 said:No it doesn't. I just ported the exact same code from the JP version. It gives you a large health bar.Deathwing Zero said:Want a little more difficulty in your game? Perhaps a tiny bit of screen space?
Use this code..
0213AC3B 00000020
It basically hides your health bar so you have no idea how much health you have. This is NOT infinite health. You can still tell your low on health through Zero's animations, but you won't know exactly how much you have. I found it while porting GBA codes to their new DS equivalents. Not sure if this works in Easy mode.. don't care to test it.
It didn't for me. On the US Venom one without hex-editing the cracktro.
XXLANCEXX said:Is it me or is this version suck compared to the japan release of the game and look no blood. NO Capcom did it again they screwed up the games again
Hmm Could Someone try and do a sands of destruction folder trick and folder swap with the japan release and this releaseHelveteskuken said:XXLANCEXX said:Is it me or is this version suck compared to the japan release of the game and look no blood. NO Capcom did it again they screwed up the games again
They removed the voice overs for the bosses too, and they where in the US and EU GBA releases.
XXLANCEXX said:Hmm Could Someone try and do a sands of destruction folder trick and folder swap with the japan release and this releaseHelveteskuken said:XXLANCEXX said:Is it me or is this version suck compared to the japan release of the game and look no blood. NO Capcom did it again they screwed up the games again
They removed the voice overs for the bosses too, and they where in the US and EU GBA releases.
Prof. 9 said:Don't like the intro? Open the ROM in a hex editor and change the byte at 4607F from 1A to EA. Now it'll automatically skip the intro.
Works in No$.
GreatCrippler said:Prof. 9 said:Don't like the intro? Open the ROM in a hex editor and change the byte at 4607F from 1A to EA. Now it'll automatically skip the intro.
Works in No$.
Any idea if this works for Flash Carts?
Yuan said:GreatCrippler said:Prof. 9 said:Don't like the intro? Open the ROM in a hex editor and change the byte at 4607F from 1A to EA. Now it'll automatically skip the intro.
Works in No$.
Any idea if this works for Flash Carts?
Worked here on AKAIO 1.7 and Wood 1.08, so yes