DS #4944: Megaman Zero Collection (USA)

stanleyopar2000

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Goli said:
XXLANCEXX said:
Im gonna do surgery on the japanese Abraham release and the clean release and see if i can switch the sprite files around and make the japanese voices over to the english version and the blood
Not as easy as you think
rolleyes.gif
.


Good luck...I think you would have more luck dissasembling the USA version and try to overwrite the JAP version if you want the blood....

god knows where that file is at.

BTW - opened the JAP cracked Abraham release too...nothing that I can see or understand that will get us closer to the goal of what we want.
 

Nimbus

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I actually bought both of these. Japanese and English

On my own dumps the following files in the Japanese version are bigger in size than the English version when viewed in NitroExplorer. I thought these might be the voiceover files.





sub_com_z2.bin (Not actually any different, but should be replaced just to test)
sub_dtbase_z4.bin
sub_elf_z2.bin

and anything else that starts with sub_

I'm going to try replacing these and the sound data to see if it works
 

Nobunaga

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XXLANCEXX said:
Im gonna do surgery on the japanese Abraham release and the clean release and see if i can switch the sprite files around and make the japanese voices over to the english version and the blood


QUOTE(Nuclear Raven @ Jun 9 2010, 11:26 PM) I actually bought both of these. Japanese and English

On my own dumps the following files in the Japanese version are bigger in size than the English version when viewed in NitroExplorer. I thought these might be the voiceover files.





sub_com_z2.bin (Not actually any different, but should be replaced just to test)
sub_dtbase_z4.bin
sub_elf_z2.bin

and anything else that starts with sub_

I'm going to try replacing these and the sound data to see if it works
thx good luck
mellow.gif
 

takun32

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46079 is the correct one....I tried it and it skips it. However you will see it flash when you boot up the game. Hopefully, In the future, someone will know a way to fully remove it, but right now this is a good way to skip the annoying message. I really wish it was fully gone though.
 

GreatCrippler

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takun32 said:
46079 is the correct one....I tried it and it skips it. However you will see it flash when you boot up the game. Hopefully, In the future, someone will know a way to fully remove it, but right now this is a good way to skip the annoying message. I really wish it was fully gone though.

Agreed, but only a minor set back. Again, any differences between this and a clean one? (If anyone knows)
 

Yuan

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takun32 said:
46079 is the correct one....I tried it and it skips it. However you will see it flash when you boot up the game. Hopefully, In the future, someone will know a way to fully remove it, but right now this is a good way to skip the annoying message. I really wish it was fully gone though.

Hahaha, true. It is just a less than a second flash.

GreatCrippler said:
QUOTE(takun32 @ Jun 9 2010, 02:31 PM) 46079 is the correct one....I tried it and it skips it. However you will see it flash when you boot up the game. Hopefully, In the future, someone will know a way to fully remove it, but right now this is a good way to skip the annoying message. I really wish it was fully gone though.

Agreed, but only a minor set back. Again, any differences between this and a clean one? (If anyone knows)

The exact difference, only when someone has the clean dump to hex compare them. But, for example, NDSTokyoTrim says it was incorrectly trimmed.
 

Nobunaga

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Maverick Lunar X said:
RebornX said:
Maverick Lunar X said:
RebornX said:
it works on DSTWO but it is a little laggy

?

ive got it on DSTWO and havent noticed lag, any spot in particular?
at the train mission

I just got past that part, no lag whatsoever. maybe an sd card problem?
i formated it and again is lagging
frown.gif
 

basher11

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GreatCrippler said:
takun32 said:
46079 is the correct one....I tried it and it skips it. However you will see it flash when you boot up the game. Hopefully, In the future, someone will know a way to fully remove it, but right now this is a good way to skip the annoying message. I really wish it was fully gone though.

Agreed, but only a minor set back. Again, any differences between this and a clean one? (If anyone knows)

the clean one doesn't have a shitty intro?
 

Nimbus

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I've got to go somewhere soon, but I'll be testing it while I'm out.

Feel free to find NitroExplorer and extract said files from the japanese and put them in the english game.

Also make sure you extract the sound data files as well if you do this. They are no different in size but if the voices are dummied out in the us version and you dont replace these files with ones from the japanese version the voices likely will not play

Sound Data Files (Obviously)
sound_data.sdat
sound_data_z1.sdat
sound_data_z2.sdat
sound_data_z3.sdat
sound_data_z4.sdat

Possible Voiceover Files (Need to Confirm this)
sub_com_z2.bin
sub_dtbase_z4.bin
sub_elf_z1.bin
sub_elf_z2.bin
sub_elf_z4.bin
sub_mini_z3.bin
sub_mini_z4.bin
sub_new_z2.bin
sub_old_z2.bin
sub_recipe_z4.bin
sub_result_z4.bin
sub_save_z4.bin
sub_z1.bin
sub_z2.bin
sub_z4.bin


These also possibly could be voice files as well, however they do not differ in size between the versions and they might actually be script files for the text displayed in the game.

Dont replace these files in the US version with those from the Japanese version unless replacing all of the files listed beforehand doesn't work. I have a hunch these are used for the text.

talk_z1.bin
talk_z2.bin
talk_z3.bin
talk_z4.bin
 

stanleyopar2000

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Nuclear Raven said:
I've got to go somewhere soon, but I'll be testing it while I'm out.

Feel free to find NitroExplorer and extract said files from the japanese and put them in the english game.

Also make sure you extract the sound data files as well if you do this. They are no different in size but if the voices are dummied out in the us version and you dont replace these files with ones from the japanese version the voices likely will not play

Sound Data Files (Obviously)
sound_data.sdat
sound_data_z1.sdat
sound_data_z2.sdat
sound_data_z3.sdat
sound_data_z4.sdat

Possible Voiceover Files (Need to Confirm this)
sub_com_z2.bin
sub_dtbase_z4.bin
sub_elf_z1.bin
sub_elf_z2.bin
sub_elf_z4.bin
sub_mini_z3.bin
sub_mini_z4.bin
sub_new_z2.bin
sub_old_z2.bin
sub_recipe_z4.bin
sub_result_z4.bin
sub_save_z4.bin
sub_z1.bin
sub_z2.bin
sub_z4.bin


These also possibly could be voice files as well, however they do not differ in size between the versions and they might actually be script files for the text displayed in the game.

Dont replace these files in the US version with those from the Japanese version unless replacing all of the files listed beforehand doesn't work. I have a hunch these are used for the text.

talk_z1.bin
talk_z2.bin
talk_z3.bin
talk_z4.bin

this is getting interesting
biggrin.gif
 

takun32

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hey while you guys are at it, why not create a patch to include the remastered tracks? I tried it yesterday with the japanese rom but I can't seem to locate the sound data, which goes to show how much of a noob I am at this.
 

basher11

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takun32 said:
hey while you guys are at it, why not create a patch to include the remastered tracks? I tried it yesterday with the japanese rom but I can't seem to locate the sound data, which goes to show how much of a noob I am at this.

you know, they aren't hackers. and most of the songs i found in the sound data were just midi's.
 

Goli

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basher11 said:
takun32 said:
hey while you guys are at it, why not create a patch to include the remastered tracks? I tried it yesterday with the japanese rom but I can't seem to locate the sound data, which goes to show how much of a noob I am at this.

you know, they aren't hackers. and most of the songs i found in the sound data were just midi's.
Little did you know it is possible, on some games.
I once changed Devil Survivor's horrible battle theme for Persona 4's.
 

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