DS #3055: Chrono Trigger (USA)

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I was unaware that the jap version had an English option... I've been out of the loop.

I'd recommend not even bothering with this rom then.
 
Wonder if we'll get some "Thanks for playing" screen 15 minutes in. SE's been trying hard to throw blocks in the way of dled ROMs. Never played the original, so I'd like to try it. Hopefully it will be playable on CycloDS.
unsure.gif
 
I'll stick with the Japanese version (with the English script of course). Not trying to say this one is stupid, but there's no reason to switch out games if the old one's the same.
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iruzer said:
@granville: no, there is no option "language choice"

chrono trigger usa non patched: hang when transport to 600 AD (same with japanese version)
chrono trigger usa patched: hang. loading...

I used M3 real with 4.1 firmware

short summary

-> still use english script from japanese version

Use the non-patched version of the game and the cheat code I created to bypass the piracy check. It works on the CycloDS.
 
here is the real question : has the font changed from the jap release ?

edit : looking at ss it seems that it has not... so I'll stay on this version.
 
Narin said:
iruzer said:
@granville: no, there is no option "language choice"

chrono trigger usa non patched: hang when transport to 600 AD (same with japanese version)
chrono trigger usa patched: hang. loading...

I used M3 real with 4.1 firmware

short summary

-> still use english script from japanese version

Use the non-patched version of the game and the cheat code I created to bypass the piracy check. It works on the CycloDS.

Thanks a lot Narin!!
biggrin.gif
Gonna try it on my good'old SC-Rumble SD.
 
After patching the file with ppf-o-matic3, and running this in M3 REAL, the game stays at loading and never proceeds with loading.
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I can confirm it works unpatched on slot2 SC lite (didn't play to check if it hangs or not)
Japanese save works on this version (unpatched too) on CycloDS (RTS file won't). Didn't play enough to check if it hangs...
And at start the mother doesn't say "Crono, wake up!" =)
 
so to sum up : scene groups releasing pc games makes cracks for complicated (albeit generic) protection schemes, those releasing pc apps makes cracks for sometimes really strange protections, and handled scene groups are not able to put a working patch file for overriding some instructions found by others... congrats

sorry for the sarcasm if you feel offended feel free to spank me.
 
I'm guessing this needs a patch as well? I'd like to try this out, I've only watched my brother play the original Chrono, so this will be the first time for me.
 
deufeufeu said:
so to sum up : scene groups releasing pc games makes cracks for complicated (albeit generic) protection schemes, those releasing pc apps makes cracks for sometimes really strange protections, and handled scene groups are not able to put a working patch file for overriding some instructions found by others... congrats

sorry for the sarcasm if you feel offended feel free to spank me.

The patching method isn't the quite the same USA -> JPN so thats where its gone wrong. Of course, naturally PC groups have crackers and handheld don't.
 
So is there a patch for this dump? Mine's hanging on the transport back too, unless I'm actually supposed to sit here staring at the blue portal thing til 400 years passes
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Going to post in this thread as well in the hopes that nobody loses important data like I did. If you have a DSTT do NOT apply the patch to the ROM, on all 3 of my DSTT cards this resulted in the TF corrupting. Use the cheat code bypass only, it works perfectly.
 

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