DS #2107: Final Fantasy Crystal Chronicles: Rings Of Fate (USA)

Joey Ravn

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kwerdenker said:
i tend to agree with them because if it is a bug then why it's working with the cyclods?

If it's as people say, that the game makes a CRC, then it's actually quite easy to understand: the R4 and several other flashcarts perform an "on the fly patch" to boot the game, thus changing its CRC. The CycloDS, on the other hand, uses real "clean" ROMs, thus keeping the "good" CRC the game is looking for as it doesn't perform any patching at all.

That's what several people say, though.

Edit: Stanleyopar2000, if you don't want anyone to flame you, don't flamebait...
 

Zerrix

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Does anyone know how the language-files are named,when you unpack the FF CC : RoF Rom?
Because I want to hack it into MULTI-5 or German,but I dunno how the name of the data is called-.-
I have already unpacked the Rom and now I´ve got some datas and so on...
Can anyone plz give me some instructions of what to do now?
I beg you plz
wink.gif
 

Zerrix

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GH0ST said:
... see #92 and #428 ...

It is not easy Zerrix ... type the name of your unpacked files in a decent search engine ( not necessary the one you think about ) and it will lead you to some chinese sites... you lose your time ... but you will learn something ... hopefully ;-)


thx a lot...but unfortunately i dont even know what you are talking-.-
So whe I want the code on at post #428,then what have i to do at 1st?
 

Rciwws

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Well it appears from the R4 website that the firmware updates come out roughly once a month. (12/19/07, 1/08/08, 2/19/2008) So maybe we will see one sooner than we think. I doubt until it happens all of our attempts to try and fiddle with things wont be very successful.
 

Fumble

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Congrats, Square-Enix and Nintendo. Pretty clever! The American team actually prevailed at copy-protecting this pretty well! Bug or not, accident or not, it gives the same result - most flashcarts get the Moogle of Death. Even a couple of Cyclods Evolution users have been having problems with it, according to their forums.
Good show, good show!

Last time that there was a problem to dump a DS game, it got solved, in what, 36 hours? Now a new problem arises and all kinds of things were tried with no results. We've been trumped! I, for one, adore this game and will proudly buy a legit copy. I couldn't play the Gamecube one with my buddies due to the lack of 4 Gameboy SP consoles with Gamecube links...

I just hope that this isn't a bad joke from the release group. If it is, I truly do believe that "the scene" has been corrupted beyond recognition. How I long the days where release groups lived in harmony with all those ugly intros... Hey, at least the techno MIDIs were pretty catchy.
 

Another World

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It is important for all of us to remember that this Flash kit world we all love could come crumbling down rather quickly. All it takes is a few smart coders to understand exactly what they need to do in order to slip in a small security device.

We have no proof right now that this was an attempt to fool flash kits but understanding how the Micro SD, Flash kits, and the auto patching functions work, it appears that it was deliberate.

For those of you that don’t understand this here are the basics. Currently manufactured Micro SD cards can seek and distribute data at 12 micoseconds. The NDS already has a feature that randomly requests data from the game cart in 4 microsecond intervals. If the data can not be spit back in the time limit the game will not function. This check is completely random and can be implemented in the code of the game cart. The different Flash kit manufacturers have combated this issue by integrating on-the-fly patching into their various firmwares. When the NDS queries the cart for the data, the firmware simply spoofs the data and in most cases spits back garbage. This allows the game to go on playing because as far as the NDS is concerned the “real” cart spit back a response in time, so it can’t be a ROM. It appears that the smart coders over at Square are checking to make sure the data is actually correct. So when the firmware spits back garbage the game fails and we are presented with the now famous “thank you for playing” screen.

It is my understanding that the CycloDS can run ROMs in a clean mode that does not require any patching. While I have not researched how this might be possible the better solution is that the “no patching” method is actually a *smarter* patching algorithm. There is no way that data can be pulled off of the current Micro SD cards at a faster rate. One has to assume that some type of smart patching is buffering data or perhaps storing chunks of data into memory, RAM or something of the like.

The fix for this problem, if indeed this is a new security check, would be to include onboard RAM per Flash kit, the size of the maximum reported ROM. This way the entire clean ROM could be loaded into RAM and run as though it was on a retail cart. Thus the NDS could query all it wanted and receive the correct data off of a much faster RAM solution. Again this is not perfect and would probably require firmware and software emulation to spoof the NDS as the RAM read speed is more like 8 microseconds.

A great bit of homebrew was released to see if your Slot1 is auto patching. The important thing about this homebrew is the conversation and information the original thread spawned. The coder has some great insight and I recommend it as a read for those trying to wrap their heads around the FFCC issue.


Code:
http://gbatemp.net/index.php?showtopic=42742

Now let us all stop fighting over the speculation of why this ROM does not play, what flash kits it plays on, and why it does so. Let us instead hope that this “security” feature is not sold and bundled with more games. Because if it is then the next generation of Slot1 Flash kits (which will no doubt have to include some type of internal storage) will most likely be very expensive!

*cheers*
-AW
 

Zerrix

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Fumble said:
Congrats, Square-Enix and Nintendo. Pretty clever! The American team actually prevailed at copy-protecting this pretty well! Bug or not, accident or not, it gives the same result - most flashcarts get the Moogle of Death. Even a couple of Cyclods Evolution users have been having problems with it, according to their forums.
Good show, good show!

Last time that there was a problem to dump a DS game, it got solved, in what, 36 hours? Now a new problem arises and all kinds of things were tried with no results. We've been trumped! I, for one, adore this game and will proudly buy a legit copy. I couldn't play the Gamecube one with my buddies due to the lack of 4 Gameboy SP consoles with Gamecube links...

I just hope that this isn't a bad joke from the release group. If it is, I truly do believe that "the scene" has been corrupted beyond recognition. How I long the days where release groups lived in harmony with all those ugly intros... Hey, at least the techno MIDIs were pretty catchy.


Trust me....Within the next month or 2 weeks,there´ll be a solution
wink.gif

Since now really every problem has been fixxed from the hacker - scene
wink.gif

So why shouldn´t this be to?
wink.gif

Hackers (And the team of R4/M3) from all around the world will hang in there and they WILL fix it
wink.gif

Square Enix has a 0,00% chance to make an end of the piratecy
wink.gif

Not only SE...Many,many others too...
 

Fumble

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By the way...

I'm surprised that I didn't see some kind of objection yet, but by examining the game yesterday (when I received it at work) I noticed...

The game's called Ring of Fates, not Rings of Fate.
yaynds.gif


Doesn't sound right.
 

Bob Evil

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Fumble said:
By the way...

I'm surprised that I didn't see some kind of objection yet, but by examining the game yesterday (when I received it at work) I noticed...

The game's called Ring of Fates, not Rings of Fate.
yaynds.gif


Doesn't sound right.

We know ... at least 3 people per day mention it
wink.gif
 

GH0ST

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The official site explains that nicely ( http://na.square-enix.com/ffccrof/ http://na.square-enix.com/ffccnews/) ... the story ... sharing fates etc ... nice stuff about the making of.

Btw there is no problem with the CycloDS Evolution : in game menu is working fine with slowmotion ( V1.22 ) and only RTS is not supported now with latest 1.3... but guess ... 1.4 beta is near ;-)
 

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