DS #2107: Final Fantasy Crystal Chronicles: Rings Of Fate (USA)

Bob Evil

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BlueStar said:
If I trim my rom in the forest and no-one is around... Never mind.

haha you caught yourself out ... you'd be around
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Migs

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Rayder said:
JPH said:
StingX said:
Well said Urza, now lets talk about an important subject.... wheres Ninja Gaiden and Nanostray 2
laugh.gif

Fixed
grog.gif


And you guys who are complaining cause you can't play - go buy the damn game.

I'd be more likely to buy one of the other flashcarts (CycloDS) than buy a game. It would be a better allocation of funds that would actually pay for itself VERY quickly.
tongue.gif


Luckily for me, this game isn't all that interesting to me, so I ain't sweatin' it. But I do know some kids with R4's who WILL want to play this game and they aren't going to buy it either, so I'm watching this thread to see if somebody discovers a way to beat the protection.
ph34r.gif


Buying games.....hmpf!
wtf.gif

 

Infidel Dog

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thebobevil said:
Killermech said:
This 'protection' seems to rather encourage people to buy a new working slot-1 flashcard rather than the game itself... ironic :/

That's where I came up with my conspiracy theory, that I posted about yesterday, from.

i hope they learn with this .... protection increases ilegal activity
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Bob Evil

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Infidel Dog said:
mad.gif
thebobevil said:
Killermech said:
This 'protection' seems to rather encourage people to buy a new working slot-1 flashcard rather than the game itself... ironic :/

That's where I came up with my conspiracy theory, that I posted about yesterday, from.

i hope they learn with this .... protection increases ilegal activity
mad.gif

Strangely enough, it really does.


New protection = increased development costs = keeping the cost of games high


If they charged less for games, less and less people would pirate.

There are budget titles in Japan that are as cheap as 1500 yen (roughly £7 / $15 / 10 euros), and that proves how low manufacturing costs really are, as all DS cartridges are manufactured by Nintendo, regardless of who the actual publisher is.

If they would take a lower profit per title, they would sell more, and therefore make more money, in the long run.

Seriously, how many people would pirate games if a new title cost as little as £7 / $15 / 10 euros ?

Especially as one of the main gripes with gamers today is how short games are, in comparison to their pricetag.
 
P

pasc

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shut up...(forget the first part is doesn't really suite the case) its their right to protect their stuff so let them do whatever they want with it

Well... you are right about the cost of a high quality game compared to a low budget title... but the high quality games have good devs behind them and that alone makes the 30$+ charge good (for them).

10$ per game would rock... sadly that won't happen.
 

--=ZerO=--

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Where is the problem? 20 min should be enough to
decide if the game is worth buying.
The version in stores does not have such a problem...

Simply buy if u want to play deeper.
 

Doggy124

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--=ZerO=-- said:
Where is the problem? 20 min should be enough to
decide if the game is worth buying.
The version in stores does not have such a problem...

Simply buy if u want to play deeper.

The problem is....most of us don't want to spend money, that why we use flash cart
ph34r.gif
 

Pablo007

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And why ?? Because most of the games have a playtime about 15 hours. And many people dont want to pay 40 $ for a short game. 30 $ are right not 40 $.
 

Bob Evil

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Pablo007 said:
And why ?? Because most of the games have a playtime about 15 hours. And many people dont want to pay 40 $ for a short game. 30 $ are right not 40 $.

15 hours, if you are lucky.

Have you played Lost : Via Domus, Fuel of War or Army of Two?

You can finish Lost in under 4 hours, with all achievements ... and the Single-Player campaign of Army of Two even faster than that ... and they go on about the online elements of Army of Two, but they region-locked the online, so a lot of us lost half the people we game with ... and Fuel of War is almost as short, but with screwed up online.

We are paying premium prices for un-finished games, these days.
 

GH0ST

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I agree that games are in general too expensive but low prices ... sadly ... won't help anyway. It is a proven fact...

The protection of the game is in my opinioin minimal and certainly not so expensive if you compare with developping & coding the whole game ... it is 2 bytes breakable btw ... and i highly doubt that it change something in costs ... except if it convince some people to buy it because they want it now ... it is not like some crappy expensive cd protection fees only annoying for legitime owners of the game ... I started cracking my own games for such reasons ... anyway buy the game or/ and a cycloDS ;-)
 

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