DS #1664: Contra 4 (USA)

cubin'

Well-Known Member
Member
Joined
Apr 12, 2007
Messages
1,865
Trophies
0
Website
Visit site
XP
130
Country
Really good game but sooo hard
frown.gif
the challenges I have are great but cbf unlocking the rest. can anyone do me a favor and upload a save file? i'd love you forever and ever.

I have R4 btw.

 

squeaks

Well-Known Member
Member
Joined
Mar 23, 2007
Messages
108
Trophies
0
XP
152
Country
Did anyopne notice the change in weapon effect in different difficulty levels? I played norman mode first, but when I found it hard I tried easy, I was surprised how the weapon sizes and ranges were bigger and better.
 

strummer12

Well-Known Member
Member
Joined
Feb 10, 2007
Messages
191
Trophies
0
XP
24
Country
Canada
Nice game, but I am fucked. I have one of those shit DS lites with the diagonal problem so this game is extremely difficult. So far it reminds me of classic contra mixed with some contra 3 and hard corps. I'm not going to continue playing it till I get a new DS.


Do you mean a DS Phat?
huh.gif


~Nero

No, a new DS lite. Mine is defective. I will never go back to a phat ever. launch DS lites had bad batches with fucked up diagonals and I am a victim of it.
 

Tasu

Member
Newcomer
Joined
Aug 20, 2006
Messages
9
Trophies
1
XP
104
Country
Gambia, The
finally a game where you actually lose when you're playing it the first couple of times

sadly, this is really rare nowadays
 

squeaks

Well-Known Member
Member
Joined
Mar 23, 2007
Messages
108
Trophies
0
XP
152
Country

Disco

Well-Known Member
Member
Joined
Nov 10, 2006
Messages
450
Trophies
1
Location
Croatia
XP
1,484
Country
Croatia
Can anyone tell me how to beat that skeleton boss at the end of second corridor level? I stuck at his 2nd ''form'' when he's holding doors with his hands and shoots fire, and on the doors there are 2 blue spots and I was like hitting them for 20mins and nothing....
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1