DPG Video Player Wanted

Discussion in 'NDS - Emulation and Homebrew' started by Jamstruth, May 29, 2009.

May 29, 2009

DPG Video Player Wanted by Jamstruth at 6:43 PM (3,071 Views / 0 Likes) 9 replies

  1. Jamstruth
    OP

    Member Jamstruth Secondary Feline Anthropomorph

    Joined:
    Apr 23, 2009
    Messages:
    3,456
    Location:
    North East Scotland
    Country:
    United Kingdom
    I don't think I can run Moonshell as I am running a Supercard DSOne which uses a modded moonshell as its OS but the video player is, to put it lightly, rubbish. It skips half the frames, freezes all the time I don't know whether its my old DS or just the fact that its rubbish. I found a WIndows application to play the DPGs and it ran fine so the problem must be the video player.

    Anyone know any good DPG players other than moonshell?
     
  2. xDlmaoxD

    Member xDlmaoxD GBAtemp Fan

    Joined:
    Jan 12, 2009
    Messages:
    362
    Country:
    United States
    I have a SuperCard DS ONE i and the moonshell on it is also crap,
    so I use the latest one MoonShell 2.0 Stable.
    It doesn't matter if you have a Super Card or not, works great.
     
  3. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

    Joined:
    Jun 2, 2007
    Messages:
    4,325
    Location:
    Georgia
    Country:
    United States
    Just install the latest version of Moonshell on your card and launch it from the SCDS menu. It seems silly to boot Moonshell from within Moonshell, but that's what you must do.
     
  4. Jamstruth
    OP

    Member Jamstruth Secondary Feline Anthropomorph

    Joined:
    Apr 23, 2009
    Messages:
    3,456
    Location:
    North East Scotland
    Country:
    United Kingdom
    Thanks I guess. It does seem odd and I thought such a thing wouldn't work but I'll do it. I'm just doing this to see if it works really.
     
  5. Jamstruth
    OP

    Member Jamstruth Secondary Feline Anthropomorph

    Joined:
    Apr 23, 2009
    Messages:
    3,456
    Location:
    North East Scotland
    Country:
    United Kingdom
    Hit a snag. Moonshell won't boot. Will paste the logbuf here.
    Running on a DSPhat (from around the time of UK launch) with a Supercard DSone SDHC and a 2gb Sandisk Memory card formatted to FAT32
    Something flashes up about DLDI but it dissappears before I can read it, besides I thought my supercard would patch for me.

    Start log file. topsector=2117023 size=4096byte
    AppName MoonShell Ver 2.01 stable
    May 29 2009 22:59:05 GMT+09:00
    ARM RVCT3.1 [Build 794]
    __current pc=0x02001398 sp=0x02803ea8
    DLDI: active_interface= 0x02098ae0, ID= SCDS, Name= SuperCard DS (Slot-1).
    active_interface->ul_Features= 0x23.
    Shell_FAT_fopen_Data=/MOONSHL2/VERSION.DAT
    Shell_FAT_fopen_Data=/MOONSHL2/MOONSHL2.DAT
    FAT2: Disabled 64k cluster mode. Start fast mode.
    pDTCMEND=0x02800ddc, pMTCMEND=0x028028c0. MTCM size=6884byte.
    Start FPGA Initializer.
    Can not found ROMEO2 cartridge on GBA slot.
    mainloop.
    Boot from NDS card.
    extmem_Init: Not found extend memory cartridge.
    extmem: Extention memory was not found.
    Setup default code page is '007'.
    Loaded font for your language.
    pTextPool used.15kbyte remain.2704kbyte
    Succeeded memory optimization.
    Language materials count= 382
    CreateBurstList.
    This file is old version setting. load default.
    Get RTC data from ARM7.
    4,4,4,4,Initialize random seed.
    ResumeDataSectorIndex=2120591.
    Check current path. [/]
    finded. [/]
    Set NextProc.
    Found ExtLink file. (0) [IPK.NDS]
    Found ExtLink file. (1) [NESNES~1.NDS]
    Skin file check failed.
    Set default skin.
    Not found alias skin file '/MOONSHL2/def_007.skn'.
    Skin file size: 399116byte.
    DStack:0 Pos:64, Used:4996, Total:12580.
    Start event loop...
    [JDS__~01]
    Entry clusters: 0, Actual clusters:111.
    A size that the directory entry shows and an actual size of the file are different.

    proc_chkdsk_body.h:92 chkdsk_DuplicateCluster_ShowFatalError: #16401: Error found in checking duplicate cluster.

    Application halted !!
    Please refer [/moonshl2/logbuf.txt]
     
  6. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

    Joined:
    Jun 2, 2007
    Messages:
    4,325
    Location:
    Georgia
    Country:
    United States
    I personally have never used Moonshell 2.0 but I've heard it's rather picky with filesystems and possible filesystem corruption. Try installing 1.71 instead and see if you can get that running, and then worry about 2.0.
     
  7. Jamstruth
    OP

    Member Jamstruth Secondary Feline Anthropomorph

    Joined:
    Apr 23, 2009
    Messages:
    3,456
    Location:
    North East Scotland
    Country:
    United Kingdom
    Is v1.71 on GBATemp or will I have to look elsewhere?
     
  8. Frederica Bernkastel

    Member Frederica Bernkastel WebPerf and PWA advocate; @antoligy on Twitter

    Joined:
    Jan 31, 2008
    Messages:
    3,145
    Location:
    Hinamizawa
    Country:
    United Kingdom
    Your problem with moonshell 2, is common.
    Just reformat your card (remember to back everything up) and then copy back.
    Alternatively, try defragmenting the microSD. Worked for me once, but took an hour to complete.
     
  9. fgghjjkll

    Member fgghjjkll GBATemp MegaMan

    Joined:
    Jul 7, 2008
    Messages:
    2,040
    Country:
    Australia
    no. DONT defrag your microsd card.
    its dangerous...or so i heard.
    cuts down the lifespan of your micro sd card.
     
  10. koji2009

    Member koji2009 GBAtemp Maniac

    Joined:
    Mar 13, 2009
    Messages:
    1,193
    Country:
    United States
    That it does... Backup your files and then do a format and put your files back on. That defrags your SD card without constantly writing to sectors.

    Defrag is bad because it uses the disc itself to hold all the temporary bits and peices as it reshuffles the files... Instead of the format method which only takes 1 write (quick format doesn't change any bits and therefore isn't damaging and then rewriting the files) it literally could write over a sector a hundred times or more greatly reducing the amount of times they can be used.
     

Share This Page