Doom 3 Source Code To Be Released Soon

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Hadrian

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So on the ball is RPS that the first post even slightly related to spooky goings-on we’ve run this week comes a full day after Hallowe’en. That’s just our shtick – spurning pagan festivals is what we do, as is being too lazy/non-cynical to compile ‘TOP TEN SCARIEST NOSES IN VIDEOGAMES’ posts to farm traffic.

Spooky this really isn't, but it does concern aged, ultra-darkened, infamous manshoot Doom 3, the long-awaited source code release for which is finally near. “DOOM 3 source is packaged and tested, we are waiting on final lawyer clearance for release,” claimed id tech guru and lover of non-existent drivers John Carmack on the Twitters yesterday. So, in theory, an enormous amount of unfettered access to the still-power id Tech 4 could arrive in modders’ and developers’ hands any day now. I reckon some quite amazing indie/amateur stuff could be created off the back of it.

Great news! While Doom 3 hasn't quite aged too well (for me anyway) it could be a great thing for not just indie game development but also for porting this to other formats...Doom 3 Wii? I really don't know, there was an official Xbox version so maybe though I've not actually seen that port or know if it would need to be scaled down much.

http://www.rockpaper...-3-source-code/
https://twitter.com/...043043469041665
 
Damn this is cool. It's gonna be exciting to see what people do with it when it gets released. A Doom 3 port on the Wii/360/PS3 with HD or motion controls would be cool.
 
Doom 3 looked good at the time. Now it's just meh. Although D3 still has better textures than Rage /troll

Anyhow I'm interested what the indie scene's gonna do with this one.
 
An SDK is not the same thing as source code. Especially in this case, the Source SDK is only for creating game content for existing games.
 

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