Gaming Misc Does the Wii U count as retro now?

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Is the Wii U a retro console now?


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LOL! So you are who gets to decide what is and what is not retro.

Well the Wii U and Wii are retro consoles. And there is literally nothing you can do about that except accept it.
So YOU are deciding what is and isn't retro then? If you think it is then good for you, you're wrong, but good for you ...everyone actually in the retro scene doesn't.
...and if the WiiU is retro, so's the PS4 and Xbone... they're not BTW.
 
So YOU are deciding what is and isn't retro then? If you think it is then good for you, you're wrong, but good for you ...everyone actually in the retro scene doesn't.
...and if the WiiU is retro, so's the PS4 and Xbone... they're not BTW.
They're not retro, but they ARE legacy systems, as they were replaced by superior equivalents i.e. PS5 and Xbox Series X|S
Wi U, for you disgrace, IS retro becase its replacement WILL BE replaced this year
 
No. Remember, Zelda BotW is a Wii U game. Can you call anything that looks that good retro? That just seems wrong to me.
Retro is more about the style than the age. Retro games always have a particular look to them. We also call modern games retro when they try to emulate this style.

That would be like calling the PS3 retro.
PS4, actually.
 
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They're not retro, but they ARE legacy systems, as they were replaced by superior equivalents i.e. PS5 and Xbox Series X|S
Wi U, for you disgrace, IS retro becase its replacement WILL BE replaced this year
No one's disputing that, what is being disputed is that superceding a system does not automatically make it retro.

My personal opinion is that nothing after the sixth gen (although there's an argument to be made for PSP, DS and Wii) could EVER be considered retro purely due to the only major differences between systems from the 7th gen onwards being resolution, framerate and minor graphical fidelity - it's pretty much the case that systems from 2 generations back could easily run almost all current gen games, albeit with dips in resolution, framerate and graphical fidelity... which is why we've seen so many remasters over the last few generations.
I'd also not be able to argue against anyone that believes retro ends at 32bit, or N64 ...but anyone that claims "old system is retro because it's 2 gens old" clearly doesn't know what they're talking about.
 
I don't consider retro anything that I can't emulate in a mid-range cellphone. I know it can lead to contradictions since GC is playable in most phones while the OG Xbox is not, but I would die on this hill nonetheless. As of now, Ps2 has started to become retro since AestherSX2 is a thing and some afordable retro handhelds have started to be include running PS2 games among its capabilities.
 
Personally, I like to to divide gaming into 4 distinct ears:

Ancient: Anything before the 1983 video game crash.
Golden Age: Platforms launched from 1983 - 2003, basically NES to Xbox.
Classic: Platforms launched from 2004 - 2012, PSP to Wii U.
Modern: Platforms launched since 2013.

I know people often feel like even 6th gen games often hold up too well by today's standards to be consider "retro", but I'm trying to categories things from the prospective they'll be seen with in the future.

You'll notice that there's a lot of overlap in this classification, such as the Wii U being considered "classic" despite competing with "modern" systems. This is because I tend to view retro gaming as not just how old a game is, but the "style" of gaming over all. Think of it like retro fashion. Fashion becomes retro when a new style takes it's place, not just because it's been around for a while.

The way I see it, gaming has had these 4 broad styles over the years. All the way from the NES to GameCube the way people though about and interacted with video games was the same. Simple store bought media, put it in and it plays. Games, too, were developed with the same sort of mindset in mind for the same audience.

But by 2004, the internet started to change not only peoples perspective on games, but the way they engaged with them as well. The gaming audience grew and the games themselves shifted to match. This is why I consider late GBA games to be in a different era then early DS games, even if they released at the same time. GBA was a different platform made with a different mindset for a different audience form that of DS.

The same goes for Wii U. By 2013 the internet had become an integral part of the gaming experience, rather than just ad-hoc to it. Gaming had become a service rather than just a product. The Wii U, though, was still made with the older mindset in mind.
 
No. Remember, Zelda BotW is a Wii U game. Can you call anything that looks that good retro? That just seems wrong to me.

Breath of the WIld is retro now.

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5th and before<--retro
6th<--??????:unsure: To me it's not retro - we now have the full arcade experience at home (Christ, there's an ibara port on PS2 - would you call any Cave SH3-based game retro???), and a few GOOD console games kept getting released even after the launch of the ps3 (And I know that here in Europe the ps3 launched a bit late, but c'mon... 2007 JRPGs have no business being called retro)
7th onward<--not retro

And then there's the elephant in the room - what about "PC games"? Or "evolving MMOs".
Maybe it is better to date individual games, instead of applying an -era label.
I feel that the "retro" label is easier to apply to newer works, ex. an architectural "retro futuristic" room trying to ape nostalgia - think 60's space age revisited - than retroactively labeling stuff.
Hmm... are games, as an inherent evolution of toys, "conceptually at a disadvantage" with the retro label?
Would you call a top "retro"? Just normalize calling something "old". Old is not bad people, we all age.

I'm not sure why media / popular mindset are so hell bent with considering "old games" worthless - movies & music do not suffer from this shit.
You wouldn't catch me listening to "20's hits" but I respect that others can - and they're obviously younger than when the music was in vogue.

Either way, all we can offer are subjective opinions. A few friends agree with me, others are "fuck no!".
Unless your job is classifying stuff, why stress yourself so much with trying to find the "correct" answer?
 
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It's just a fancy Wii accessory, that's all. And Wii isn't retro either - you can play retro games on it! Playing retro games on a retro console is a bit weird.
 
PS5 Pro is not the successor to the PS5. They're part of the same console generation and designed to exist alongside eachother.
It's more powerful hardware, which is close enough for me. Again, the point is that it's all down to someone's definition. Mine might seem silly, and that's kind of the whole argument. It's a definition that has weird edge cases, but is consistent.
 
Personally, I like to to divide gaming into 4 distinct ears:

Ancient: Anything before the 1983 video game crash.
Golden Age: Platforms launched from 1983 - 2003, basically NES to Xbox.
Classic: Platforms launched from 2004 - 2012, PSP to Wii U.
Modern: Platforms launched since 2013.

I know people often feel like even 6th gen games often hold up too well by today's standards to be consider "retro", but I'm trying to categories things from the prospective they'll be seen with in the future.
As an aside, games and gaming isn't and hasn't been console exclusive at any point after the launch of home computers. There might have been console crash, but gaming was alive and well throughout the 80's.

Retro for me is 25 years+ after the last manufacturing date, 1970's TV-games are barely hitting vintage for now ;)
 
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By the standards that say the Wii U isn't retro, the NES wasn't retro in the days of the PS1 or PS2. I think it's from people getting old and not wanting to admit to themselves that they were already adults when something that is now retro was released. I don't care what some "scene" defines as retro - if your definition of retro has a hard cutoff at some arbitrary point that doesn't move with the times, it's a bad definition. Just to make a point: Episode 1 of 8-Bit Theater is older now than FF1 was when 8-Bit Theater was new, and not by a slim margin either. Does that mean that Final Fantasy 1 isn't retro? Psh, of course it is. It's retro because it's old, not because it uses sprite graphics.

So yes, the Wii U is retro. Nintendo Land is a retro game. Super Mario 3D World is a retro game. People say that modern graphics aren't advancing as fast as they used to, when that's the opposite of the truth. Graphics hardware is advancing at absolute lightning speeds compared to what it used to, but the reason that the visual component of games isn't improving as noticeably is multi-layered. The first layer is simple - resolution. Old games ran at 240/288p or 480/576i, or various small resolutions such as 320x200 for PC and home computer games, whereas modern systems keep cranking that dial up. 720p, 1080p, 1440p, 4K, 8K, all natively. Increases in hardware power go there first, while they used to go to making more stuff display at the same tiny 240p resolution, and at times could even chase the beam rather than using a framebuffer.

The second layer is almost as simple: modern graphical improvements seem more incremental than the jump from Master System to Mega Drive did. While the hardware leaps are increasing, the changes to art styles are incremental - better lighting, more polygons for facial animations, better hair physics and more realistic jiggle bones are all well and good, but what do they do for your art style? Not all that much, especially if you want to do a cartoon aesthetic. The realistic hair physics power could be repurposed into dynamic squash-and-stretch, but other than that, most of what you want to do was likely possible on the 360.

The third is, to be blunt, political. You aren't allowed to have certain appealing art styles in Current Year. When indie developers face mob harassment from "journalists" for daring to have a marriage mechanic in the game without diluting its meaning (the entire purpose of it was to give you heirs, and they still couldn't help themselves), you can bet that a AAA studio wouldn't dare facially scan a woman to put into their game without hiring an art team to give her a few good whacks with the ugly stick to keep with the Trans Gaze guidelines. Doubly so if her breasts are of a sufficient size that a man who identified as a woman would only be able to attain a similar girth with implants. It doesn't matter how much hardware power you have, if your art style is forbidden from having realistic or aesthetically pleasing characters, no number of polygons will make Generic Brown Manjaw Girlboss number twelve million stick out in any way.

But don't let any of that muddy you from the fact that, yes, these old consoles are in fact retro. We were calling the Master System retro back when the PS1 was out.
 
By the standards that say the Wii U isn't retro, the NES wasn't retro in the days of the PS1 or PS2. I think it's from people getting old and not wanting to admit to themselves that they were already adults when something that is now retro was released. I don't care what some "scene" defines as retro - if your definition of retro has a hard cutoff at some arbitrary point that doesn't move with the times, it's a bad definition. Just to make a point: Episode 1 of 8-Bit Theater is older now than FF1 was when 8-Bit Theater was new, and not by a slim margin either. Does that mean that Final Fantasy 1 isn't retro? Psh, of course it is. It's retro because it's old, not because it uses sprite graphics.

So yes, the Wii U is retro. Nintendo Land is a retro game. Super Mario 3D World is a retro game. People say that modern graphics aren't advancing as fast as they used to, when that's the opposite of the truth. Graphics hardware is advancing at absolute lightning speeds compared to what it used to, but the reason that the visual component of games isn't improving as noticeably is multi-layered. The first layer is simple - resolution. Old games ran at 240/288p or 480/576i, or various small resolutions such as 320x200 for PC and home computer games, whereas modern systems keep cranking that dial up. 720p, 1080p, 1440p, 4K, 8K, all natively. Increases in hardware power go there first, while they used to go to making more stuff display at the same tiny 240p resolution, and at times could even chase the beam rather than using a framebuffer.

The second layer is almost as simple: modern graphical improvements seem more incremental than the jump from Master System to Mega Drive did. While the hardware leaps are increasing, the changes to art styles are incremental - better lighting, more polygons for facial animations, better hair physics and more realistic jiggle bones are all well and good, but what do they do for your art style? Not all that much, especially if you want to do a cartoon aesthetic. The realistic hair physics power could be repurposed into dynamic squash-and-stretch, but other than that, most of what you want to do was likely possible on the 360.

The third is, to be blunt, political. You aren't allowed to have certain appealing art styles in Current Year. When indie developers face mob harassment from "journalists" for daring to have a marriage mechanic in the game without diluting its meaning (the entire purpose of it was to give you heirs, and they still couldn't help themselves), you can bet that a AAA studio wouldn't dare facially scan a woman to put into their game without hiring an art team to give her a few good whacks with the ugly stick to keep with the Trans Gaze guidelines. Doubly so if her breasts are of a sufficient size that a man who identified as a woman would only be able to attain a similar girth with implants. It doesn't matter how much hardware power you have, if your art style is forbidden from having realistic or aesthetically pleasing characters, no number of polygons will make Generic Brown Manjaw Girlboss number twelve million stick out in any way.

But don't let any of that muddy you from the fact that, yes, these old consoles are in fact retro. We were calling the Master System retro back when the PS1 was out.
So what about the PS4? It's almost as old as the Wii U but it's still on sale. I get what you're saying about hardware not being used to its full potential, but I don' think graphics alone make something retro. For me it's more about what's currently relevant.
 

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