Hacking Does the CycloDS Evolution read internal data for ROM names?

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nemt

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Haven't gotten mine in the mail yet, but I'd like to know ahead of time so I can start renaming .nds files now in case it doesn't get the ROM name from internal data.
 
excellent

Also should each rom get its own folder, or is it ok to just drop them all in /roms/ or something?
 
There is a limit of 127 ROMs to a folder. Stick to that and you'll be fine. While you could leave the games in the root of the card, putting them in a folder is much neater.
 
Rayder said:
There is a limit of 127 ROMs to a folder. Stick to that and you'll be fine. While you could leave the games in the root of the card, putting them in a folder is much neater.
i didnt knew that there was a limit of 127 roms to a folder lol
 
is it 127 roms, or 127 files?

I assume the roms probably create all sorts of src/save state/etc. files in the folder they're played from.
 
127 Roms, you can let the cyclo DS make a SAVE folder, so that when you play a game the saves are in a different location, so its more neat.
 
The filename doesn't matter, CycloDS goes by the internal rom information. Keep in mind that in addition to the 127 rom limit of the CycloDS firmware, there is a limit of 512 files and/or directories on the root of your SD card. The 512 limit is a hard limit of the FAT filesystem and can't easily* be changed.




*It might be possible to change that limit with tools like Linux's mkdosfs but there will probably be compatability issues.
 
Right now I have all my games in /ROMs/ and then /A-E/, /F-K/ and so on for easy sorting. Thanks for the info, guys.
 

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