D
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I have an O3DS and an N3DS. I gave up on the 3D effect on the O3DS because the sweet spot is too small; if you move your hands slightly, you'll start seeing double. It was a gimmick which sounded cool but failed in practice. It wasted developers' time because they had to make the 3D effect look nice to get better reviews, but gamers rarely actually used the 3D feature.
On the N3DS, the super-stable 3D is great. Unless you play with your face at some silly angle to the screen, the 3D effect just works. It became a useful feature which, used effectively, improves games' presentation. It's a shame Nintendo themselves game up on the 3D effect. Aside from the obvious 2DS and N2DS, the Mario and Luigi: Superstar Saga remake didn't even support 3D. I hope (probably in vain) that the highly probable Switch Pro will include super-stable stereoscopic 3D.
On the N3DS, the super-stable 3D is great. Unless you play with your face at some silly angle to the screen, the 3D effect just works. It became a useful feature which, used effectively, improves games' presentation. It's a shame Nintendo themselves game up on the 3D effect. Aside from the obvious 2DS and N2DS, the Mario and Luigi: Superstar Saga remake didn't even support 3D. I hope (probably in vain) that the highly probable Switch Pro will include super-stable stereoscopic 3D.