Hacking [DNS-U] New Update Blocking DNS Server

  • Thread starter Thread starter Ninja_Carver
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Hi BDS - I'm always willing to take the communities input into consideration. My concern with your recommendation is that the information you're presenting is specific to NDS? I'd rather err on the side of caution unless blocking this host is actually creating problems for people. Let me know. Thanks.

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tagaya servers unblocked as per @BDS -- REASON: negatively impacts users by preventing updates to games.
Sorry to slightly hijack the thread guys, can one of you give me the current exact list of urls to block, i block Ninty urls using my router as a second layer of protection and if any can be allowed i would love to do that.
 
Last edited by NeroAngelo,
Sorry to slightly hijack the thread guys, can one of you give me the current exact list of urls to block, i block Ninty urls using my router as a second layer of protection and if any can be allowed i would love to do that.
  • nus.cdn.shop.wii.com (update download server for Wii)
  • nus.cdn.wup.shop.nintendo.net (update download server for Wii U)
  • nus.wup.shop.nintendo.net (used to check network availability, Wii U) (if can't be reached, an error is issued and no update can be triggered: this should be the minimal protection, I don't know if it's enough by itself though)
  • nus.c.shop.nintendowifi.net (used to check network availability, Wii)
  • + if you want to filter for a non-A9LH'd 3DS (should help to keep browserhax): cbvc.cdn.nintendo.net
 
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Ok, I have a question about this part:

Set Secondary to 127.0.0.1

Is it ".100" at the end of the string, or is it ".001"? Help appreciated :)
This just points to nowhere it's the default send requests nowhere ip similar to 0.0.0.0, pretty much any non existant ip will work there

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This just points to nowhere it's the default send requests nowhere ip similar to 0.0.0.0, pretty much any non existant ip will work there
127.0.01 (loopback) is you, not nowhere. Connections with timeouts can return immediately on loopback because you can actively refuse them. If you use an arbitrary IP, you have to wait for the connection to fail to respond - there's nothing at the address to tell you no immediately. Whether 0.0.0.0 returns immediately is dependent on the implementation. (I haven't checked the WiiU)
 
127.0.01 (loopback) is you, not nowhere. Connections with timeouts can return immediately on loopback because you can actively refuse them. If you use an arbitrary IP, you have to wait for the connection to fail to respond - there's nothing at the address to tell you no immediately. Whether 0.0.0.0 returns immediately is dependent on the implementation. (I haven't checked the WiiU)
yeah forgot that 127.0.0.1 was localhost also 0.0.0.0 is null so the wii u should just refuse to attempt to connect to it, also it wouldn't matter that it would have to wait an extra few secs to see if there is a connection because once it realises there is none it will stop trying until the user tries to use an online service
 

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