Dipstar Code Questions

Discussion in 'Other Flashing Hardware & Software' started by Generic_NPC, Dec 17, 2007.

Dec 17, 2007

Dipstar Code Questions by Generic_NPC at 5:42 AM (1,080 Views / 0 Likes) 2 replies

  1. Generic_NPC
    OP

    Newcomer Generic_NPC Newbie

    Joined:
    Dec 17, 2007
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    Country:
    United States
    I'm attempting to use Dipstar Version 5.11 to Cheat in Harvest
    Moon DS, but there are a few things that continue to vex me.

    Master Code
    The first thing I've tried to do is figure out what the Master Code
    to my ROM (Harvest Moon DS) is. After all, I'm not going to get
    much of anything done without that, right? It took me a bit to
    figure out how to run NDSMas.exe, a program that came bundled
    in my original .zip file, but I have that up and running...or so I
    think. When I enter the appropriate command line, I'm informed
    that my Master Code is F21395A8 E12FFF1E, which should
    work, but doesn't. Rather, the game freezes just a split-second
    before I get to the New Game and Load Game options.

    Does anyone know another method of searching for the Master
    Code? Google Search got me nada, so it seems I need to find
    another program.

    Action Replay Code Conversion

    One of the most important things I've been trying to wrap my
    head around is the concept that Action Replay codes are
    supposedly easy to convert to Dipstar Codes, but I have to admit
    that the one or two 'Guides' to conversion are...well...pretty much
    crap. Here's how I think it's supposed to work, and if you find
    any flaws, please let me know!

    Action Replay
    0XXXXXXX YYYYYYYY - 32bit
    1XXXXXXX 0000YYYY - 16bit
    2XXXXXXX 000000YY - 08bit

    Dipstar
    0XXXXXXX 000000YY - 08bit
    1XXXXXXX 0000YYYY - 16bit
    2XXXXXXX YYYYYYYY - 32bit

    Going by the model, it would seem that any Action Replay code
    starting with '0' should be considered 32bits. i'm not sure why,
    but I'll assume it has something to do with some technical jargon
    that's currently beyond me. Anyways, as that's the case, you
    would use the Dipstar 32bit Model to re-write it, thusly
    converting it. I'll toss in a few quick codes as examples.

    Harvest Moon DS
    Max/Infinite Money
    AR: 023D6B08 05F5E0FF
    DS: 223D6B08 05F5E0FF

    As you can see, these codes are both nearly identical. The only
    differance between the two is the fact that we've changed the
    first character from '0' to '2'. Let's try a differant code to ensure
    that I'm correct in my assumptions concerning the overall pattern.

    Harvest Moon DS
    Extra Stamina
    AR: 223D6B06 000000FF
    DS: 023D6B06 000000FF

    Once again it's a very simple matter to convert Action Replay
    codes to Dipstar codes...or so it seems. As of the time of this
    posting, I haven't found a single thread that allows a user to
    convert anything other than codes with starting values of 0, 1 or
    2. It seems that poor folks like us will need someone with the
    intelligence and wherewithal to hack into ROMs to find other
    codes.

    Entering The Codes

    And finally I enter the codes themselves. Maybe this is where I'm
    going wrong, though I don't see how. My entry is as follows...

    00: F21395A8 E12FFF1E
    01: 223D6B08 05F5E0FF

    Every guide I've came across states that this entry should work,
    but it doesn't. I have a feeling my primary issue is that dern
    Master Code, but I have nothing to base that against.

    Comments? Suggestions? I'm open to anything at this point.
    When I tried the M3 Method of getting Dipstar to run I lost my
    save file, so I'd really like to figure this out.

    Middle of Summer of Year 2...making huge profits with Nami at
    the mid-Orange Heart range...bah!
     
  2. dgz345

    Newcomer dgz345 Newbie

    Joined:
    Dec 31, 2007
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    Sweden
    How to use ndsmas? [​IMG]
     
  3. Codekingmss

    Newcomer Codekingmss Member

    Joined:
    Jan 9, 2007
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