I was just kidding bro. Commercial GPL is very common.I didn't say he was All about money, but how would that be legal anyway?
I was just kidding bro. Commercial GPL is very common.I didn't say he was All about money, but how would that be legal anyway?

It's hard to tell on a forum, plus I have heard so many stupid arguments. I was pretty shocked to hear you say that. Glad you were joking, lol.I was just kidding bro. Commercial GPL is very common.I didn't say he was All about money, but how would that be legal anyway?
I am not aware of any Wii project that is distributed commercially. You can find a lot of commercially distributed GPL apps in the web development business.As for commercial GPL being common, are there more examples on Wii projects? This is the first I've seen of it, besides Mail Box Bomb (or w/e it was called).
You're joking right? It only takes a single instruction to break dolphin, which I have unintentionally done in the past (it was never fixed because the devs considered it too difficult). I helped them fix a couple of things during last month, imagine how many more issues I know of that can potentially be abused...He can try.
FWIW I ripped all my own games for DML, so I don't care about piracy. But the challenge of getting it working with Dolphin and then figuring out how the games are encrypted sounds exciting.
"Touting"? I don't use twitter, I don't have a website/project page, the announcement thread was locked, there is no IRC channel... If you've seen news about it it's either from other people or because you're specifically looking for it.You've been touting for attention for months, why would you do that if you don't care?
I've bought over 50 games so far during development of Devolution, with no single game costing more than $15. Most likely I will continue buying more as problems are reported with them. I haven't asked for those costs to be covered and I don't expect them to be. But if there's an issue with a game that I can't find for cheap (for example MGS is typically on ebay for > $100; Four swords is > $80; Fire emblem > $80), I don't see why I should be expected to spend substantial money out of my own pocket just to make it work.My favourite bit is where you demand copies of games if people want them fixed.
"I don't plan to ask for any donations, although at some point if there's a particular game that someone wants fixed I might have to insist they provide it or at least the means for me to get it; I'm not going to fork out for a copy of MGS from my own pocket, for example."
Thats a very high horse you're sitting on.
If he were all about money he could as well have set up a site and sell subscriptions for his apps. 50€ per year (plus 19%VAT for european customers) for access to all of his apps including forum and ticket support.
If he were all about money he could as well have set up a site and sell subscriptions for his apps. 50€ per year (plus 19%VAT for european customers) for access to all of his apps including forum and ticket support.
I could be wrong but didn't the guy who made no$gba set a paypal account for "donations" in order to get the latest version 2.6a before he went off and never showed up again?
You're joking right? It only takes a single instruction to break dolphin, which I have unintentionally done in the past (it was never fixed because the devs considered it too difficult). I helped them fix a couple of things during last month, imagine how many more issues I know of that can potentially be abused...

Then go ahead and get Desert Bus running in Dolphin. I'd be interested to see if you could, seeing as I am assuming this is the software containing the instruction the Dolphin devs considered "too difficult" to fix. Seeing as you do this "for fun" it shouldn't matter that such a task is pointless.No, I actually do this type of thing for fun. After you've emulated cpu pipelines so you can run buggy game code then nothing seems scary.
I've bought over 50 games so far during development of Devolution, with no single game costing more than $15. Most likely I will continue buying more as problems are reported with them. I haven't asked for those costs to be covered and I don't expect them to be. But if there's an issue with a game that I can't find for cheap (for example MGS is typically on ebay for > $100; Four swords is > $80; Fire emblem > $80), I don't see why I should be expected to spend substantial money out of my own pocket just to make it work.
Then go ahead and get Desert Bus running in Dolphin. I'd be interested to see if you could, seeing as I am assuming this is the software containing the instruction the Dolphin devs considered "too difficult" to fix. Seeing as you do this "for fun" it shouldn't matter that such a task is pointless.
I've bought over 50 games so far during development of Devolution, with no single game costing more than $15. Most likely I will continue buying more as problems are reported with them. I haven't asked for those costs to be covered and I don't expect them to be. But if there's an issue with a game that I can't find for cheap (for example MGS is typically on ebay for > $100; Four swords is > $80; Fire emblem > $80), I don't see why I should be expected to spend substantial money out of my own pocket just to make it work.
Desert Bus switches the CPU to a low power state and measures the amount of time it takes to execute a certain set of instructions. If that number is not within the ballpark of the real hardware, it shows you the "bad boy" screen. As Dolphin's timing is approximate to the real thing in a number of places, it is "too difficult" to fix properly. We have been able to get the game working by cracking the game, but that hardly counts.
Dolphin is built to emulate the minimum amount needed to get games working, keeping the framerate up. It would take me two minutes to write a program that works on the real hardware but breaks in Dolphin.
In any case, there is no USB support in Dolphin, so getting Devolution working in Dolphin is going to be tough from the start. Patches gladly accepted.

