Hacking DIOS MIOS (Lite)

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I've been told by people on this forum time and time again that the game was ported to the Gamecube in its native 240p resolution, and that composite cables must be used . No one ever told me that it was in 480i. I see the memory card load screen, which is weird, but once Capcom shows up, there's audio, but not video. It could be that when I used CFG USB Loader with DML somehow screwed something up, I don't know, but can anyone confirm if Vizio TVs support this game? I REALLY shouldn't have to get a new TV for this issue. I have both official and third party cables.

And this - http://www.gamefaqs....ection/43955098

"Apparently when you hook up the game via component (either using the GC or Wii cables), the game will try to output via 240i/240p instead of 480i or 480p. That display mode is not supported by any of my component-input TVs."
.You are right, after examining my game it indeed swithches to 240i.
only after loading one of the games, menu etc is in 480i, games are in 240i.
My samsung tv can produce the resolution fine.
It cost me only 400 euro's back in the day.

So it must be a tv problem for you.
 
Been playing with US isos on my PAL wii and it makes me wonder if I should give up my collection of ripped PAL Gamecube games and replace them all with the US equivalent for that lovely progressive scan goodness. This is a silly question but does the setting to force progressive scan on all PAL titles work or is it still glitchy?
 
How is this list supposed to be interpreted? It's impossible to determine what the status color spheres mean.

= Possible bad dump, re-rip or use another disc?
= Dumped from original media, possible 1:1 copy?
= 2 or more dumps from original media, matching checksums equals near perfect 1:1 copy?
 
This is a tv issue, not component. Works fine here.


what brand and model?

It's too late for me to sell my TV and get a new one, now isn't it? How the hell was I supposed to know what supported 240p?
Well it runs in 480i. So it should work.
https://www.dropbox....lw/CIMG1637.JPG

You have a bad dump.


You still didn't answer my question. And Nintendo acknowledges that not all HDTVs support 240p resolution. As for a bad dump, there's no way for me to know before whether it's going to be good or a bad dump. I have a 32" Vizio LCD HDTV because I'm not rich and famous enough to spend $4000 on a 46" Sharp 3D LED HDTV.

It has to be my TV, not a bad dump, even VC games can't be displayed at their native settings on certain displays http://img802.images...802/257/noa.png
agreed, your tv seems to be the problem.
The disc loads in 480i but the disc switches to 240p when starting one of the megaman x games.
My tv does'nt prompt me for that resolution, it silently switches over.
It'll prompt me if I switch between interlaced and progressive though.

did you try wiimednafen> it has a double strike option wich results in 240 p.
also snesgx fcultra gx etc, have option to display the games as originally intended.
If that would also fail on your tv, you'd have the answer.

I have Samsung 6 series lcd tv le32b650.
It has no trouble displaying these "old" resolutions.
But obviously scanlines are still missing, lol!

https://www.dropbox....od62/IJmJOv1Joh
 
*Sigh* It seems to be that way, and like I said before, the Sony Bravia at my house displays the game just fine; I just so happen to have enough bad luck to have a TV that doesn't support this game's native resolution. Why Capcom didn't have the foresight to encode this game in 480i is beyond me.
And based off of the dumped games archive, the Mega Man X Collection dump I have is a clean dump, so that wasn't the issue.

Personally, it is NOT worth trading this for a new TV that supports 240p/240i; it is impossible to know beforehand which TVs support this unconventional resolution!
 
I'm still confused by people taking about games rendered in 240P. Old 480i CRTs do not support progressive scan of any kind, regardless of the resolution. The only signal they accept is standard NTSC, which is 480i. A GPU might render at a lower resolution, but the output is still NTSC interlaced, not progressive.
 
Ok, the last of my reports of my PAL to NTSC force tests :
- Rayman 3 PAL just can't be forced to NTSC. It runs in PAL50 (unplayable on my TV) but forcing either NTSC or PAL60 freezes the game at a black screen. I guess I'll still just have to wait for a further fix or just settle with playing the NTSC version in English. (There are still some Wii games that even the d2x people can't force NTSC and have the same result as either GameCube Rayman 3 or Wario World so I think it's just be the English version for me or wait until I have the money for a PAL compatible TV . . . someday.)
- Super Mario Sunshine if one that only forces the selector screen to appear which is fine. I just have to press A or wait while the TV has lost signal at the beginning of the game.
 
I'm still confused by people taking about games rendered in 240P. Old 480i CRTs do not support progressive scan of any kind, regardless of the resolution. The only signal they accept is standard NTSC, which is 480i. A GPU might render at a lower resolution, but the output is still NTSC interlaced, not progressive.
Since interlaced just means it's every other line (half of them at a time) and 240 is half of 480 I would think it would just end up putting one frame on one set of interlaced lines and the next frame on the other set. Old CRT TV's didn't really have to THINK about what they put on the screen. They just did it and timed it with the frequency of the power supply.
Newer HD TV's have to think about it a little bit more since they have more pixel lines than what the signal coming in is so when they come across a signal they don't know what to do with they just politely inform you that they fail.

EDIT : [member='psyblade'] beat me to it.
 
Technically, all NTSC video is interlaced at roughly 30 fps with 525 lines of vertical resolution, roughly 480 of which are visible on screen (hence 480i). An NTSC video source could be rendering an internal resolution of 32x24, 160x80, 320x240, 640x480... and it would still come out as a standard 480i signal. None of the earlier consoles like NES/SNES/N64 output anything but standard NTSC 480i (even though their internal resolutions varied).
 
Yes they did. The earlier consoles used 240p ("double strike") mode exclusively, which means they only sent one field to the display device.
 
One field = progressive.
Then this becomes an issue of semantics, as the common understanding of progressive scan is 60 frames per second, non-interlaced. The NES/SNES/N64 did not output 60 fps non-interlaced video. If they did, old CRTs would not have been able to display it. Also, again there is a difference between internal rendered resolution and output standard. NTSC video is always 525 lines/29.97 fps/interlaced.
 
Older video game console and home computers generated a nonstandard NTSC or PAL signal which placed both fields on top of each other. This is equivalent to 240p and 288p respectively. Conversely, the FCC forbade TV stations from broadcasting in this format. The Video CD format was introduced on such a console (CD-i), and it likewise uses a progressive LDTV signal (352 × 240 or 352 × 288), which is half the vertical resolution of SDTV.
With the introduction of 16-bit game consoles, 480i was supported for the first time, but rarely used due to limited memory and processing power. Thus, 240p remained the primary format on all fifth generation consoles (Sega Saturn, PlayStation and Nintendo 64) With the advent of sixth generation consoles and the launch of the Dreamcast, 480i use become more common, and 240p usage declined.
More recent game systems tend to use only properly interlaced NTSC or PAL in addition to higher resolution modes, except when running games designed for older, compatible systems in their native modes. The PlayStation 2 generates 240p/288p if a PlayStation game calls for this mode, as do many Virtual Console emulated games on Wii. Nintendo's official software development kit documentation refers to 240p as 'non-interlaced mode' or 'double-strike'
Shortly after the launch of the Wii Virtual Console service many users with component video cables experienced problems displaying some Virtual Console games due to certain TV models/manufacturers not supporting 240p over a component video connection. Nintendo's solution was to implement 'Wii Component Cable Interlace Mode' which forces the emulator to output 480i instead of 240p, however many game released prior have still not been updated.

http://en.wikipedia.org/wiki/Low-definition_television
 
Hello Guys i have a problem, every since i swapped my old white wii's dvd drive (it broke) with a new black wii dvd drive, dios mios lite doesnt function the same. What i mean is that when i used to play super mario sunshine on my old wii with its original drive, the game worked perfectly. But as soon as i swapped the 2 drives, the gc controller would lock up. Can this problem be because of the new dvd drive in an old wii? or what?

so basically
White(Original Wii)(06') with new DVD Wii Drive that doesnt boot gamecube games, has started having problems with dios mios. can it be the drive i swapped thats causing all the problems or what?
That's interesting. There have only been like four or five people that have reported similar problems here but I wonder what drive version they might have. I don't really see WHY that would make a difference but it'd be interesting to see.

Anyway, I was looking through the options of DM Booter and noticed two options that MIGHT help out. There's one that says "pad hook" and another that's something about resetting the drive. See if changing those options helps any. Otherwise, not sure what to tell you. The others have said that the only game that works for them with the control was Luigi's Mansion. If you have the game you could always test it out and see if it's the same problem.
 
Hello Guys i have a problem, every since i swapped my old white wii's dvd drive (it broke) with a new black wii dvd drive, dios mios lite doesnt function the same. What i mean is that when i used to play super mario sunshine on my old wii with its original drive, the game worked perfectly. But as soon as i swapped the 2 drives, the gc controller would lock up. Can this problem be because of the new dvd drive in an old wii? or what?

so basically
White(Original Wii)(06') with new DVD Wii Drive that doesnt boot gamecube games, has started having problems with dios mios. can it be the drive i swapped thats causing all the problems or what?
That's interesting. There have only been like four or five people that have reported similar problems here but I wonder what drive version they might have. I don't really see WHY that would make a difference but it'd be interesting to see.

Anyway, I was looking through the options of DM Booter and noticed two options that MIGHT help out. There's one that says "pad hook" and another that's something about resetting the drive. See if changing those options helps any. Otherwise, not sure what to tell you. The others have said that the only game that works for them with the control was Luigi's Mansion. If you have the game you could always test it out and see if it's the same problem.
ya luigis mansion works thanks for the advice.
 

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