Hacking Dios Mios Lite

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im having trouble understanding how to make a fat32 64bit cluster file on windows. anyone mind posting a tutorial? thanks
 
im having trouble understanding how to make a fat32 64bit cluster file on windows. anyone mind posting a tutorial? thanks
In windows it's easy:
1. right click on the sd and choose format
2. File System=Fat32 > Allocation unit size 64 (last one) (only works with large cards 4+ or 8+ GB)
if your sd is 1 or 2 GB then you can only select 32bit because you don't have enough clusters for 64bit

hope it works for you
 
@Crediar I know you're very busy but how can we make nmm use the gci file?

that sounds like a terrible idea. you're better off getting a gci to real file converter. or getting a memcard dumper that doesn't use gci files
I'm pretty sure that every dumper uses .gci. Hopefully someone can make a converter. It seems to me like it would be easier to do because you wouldn't have to build a converter into NMM (just guessing though), and it would allow you to convert old files too.
 
im having trouble understanding how to make a fat32 64bit cluster file on windows. anyone mind posting a tutorial? thanks
In windows it's easy:
1. right click on the sd and choose format
2. File System=Fat32 > Allocation unit size 64 (last one) (only works with large cards 4+ or 8+ GB)
if your sd is 1 or 2 GB then you can only select 32bit because you don't have enough clusters for 64bit

hope it works for you

As far as I know, 4GB isn't compatible with 64kb cluster. I know this 'cause I was trying to format my microSD card with 64kb cluster size, and it just said that the format was too big.

The cluster size depends of the SD/microSD card. I recommend using the largest you can with the respective card.
 
im having trouble understanding how to make a fat32 64bit cluster file on windows. anyone mind posting a tutorial? thanks
In windows it's easy:
1. right click on the sd and choose format
2. File System=Fat32 > Allocation unit size 64 (last one) (only works with large cards 4+ or 8+ GB)
if your sd is 1 or 2 GB then you can only select 32bit because you don't have enough clusters for 64bit

hope it works for you

As far as I know, 4GB isn't compatible with 64kb cluster. I know this 'cause I was trying to format my microSD card with 64kb cluster size, and it just said that the format was too big.

The cluster size depends of the SD/microSD card. I recommend using the largest you can with the respective card.
Just format your card with easus partition master to FAT 64bit cluster it will work really well with DML
 
man i wasn't aware that there was no way to take existing saves from a GC memory card and use them with NMM... that unfortunate... : /
 
im having trouble understanding how to make a fat32 64bit cluster file on windows. anyone mind posting a tutorial? thanks
In windows it's easy:
1. right click on the sd and choose format
2. File System=Fat32 > Allocation unit size 64 (last one) (only works with large cards 4+ or 8+ GB)
if your sd is 1 or 2 GB then you can only select 32bit because you don't have enough clusters for 64bit
Only units of 8GB+ can be formatted to FAT32 with 64KB cluster size, 4GB and down only can have 64KB cluster size with FAT16, due how many clusters may be in the FS (max and min).
And not 64bit, is 64KB (kilobytes), 512.000 would be in bits lol.
 
Just looking at the current conversation, I use FAT16 I believe at 64KB cluster size on a class 10 Sandisk 4GB SDHC and it plays games at full speed, so if FAT32 isn't an option, then as long as you have a setup similar to that I would assume it goes at a fine speed.
 
man i wasn't aware that there was no way to take existing saves from a GC memory card and use them with NMM... that unfortunate... : /
Yes, that's really sad I wanted to continue "Paper Mario" it'll take a lot of time to play it again.
Maybe someone knows a tweak via a hex editor or something.
 
hey secretchaos1, i see you have castlevania adventure rebirth on your cfgusb winnertag... that game is known not to work from emulated nand... so how do u have it running?
Well, I don't know how he runs it but I run it from a forwarder ISO pointing to the game on real nand, so that it is well integrated with the rest of the games, both emunand and disc backups, so that is an alternative.
 
Bloody Roar Primal Fury is another game that has no music during gameplay, tried both PAL and NTSC from multiple sources, also tried both compressed and non-compressed
also just to confirm I tried playing it from dolphin and there was gameplay music altough it was stuttering too
 
Well I'm still trying to convert save files from GC-MC to NMM,
Thanks to SuperrSonic who gave me this link: http://wiibrew.org/wiki/Ctr-Gcs-DacoTaco-Edition I could dump my GC-MC into a .RAW file
Dolphin can open this file and saves can be exported as *.gci *.gcs & *.sav all of which have same size and is much lager than *.bin files used with NMM.

So now we have 3 different formats for saves, perhaps someone have an idea how to convert them into NMM bin files.
Thanks
 
NMM is format-less so to say, all the files within the folders are the files the game themthelves create.
Converting is certinly possible but I guess someone has to write a tool.
 
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