I have a BootMii boot2 enabled Wii with a dead DVD drive wich I could use for testing purposes.
I'd love to help out with anything ;]
I'd love to help out with anything ;]
It would be great if we could discover what crashes some games with bootmii as ios instead of bootmii as boot2.
I followed dml development a little but wasn't aware of the fwrite patch problems.

So, does the recently uploaded source have the changes mentioned by conanac? I haven't read the code, but it seems it is way easier to compile now that the paths are not hardcoded in the Makefile.
You can release precompiled binaries on IRC to willing testers. There shouldn't be any problem with that.Too bad that releasing precompiled binaries is out of question...scratch that.

Debugging is already implemented and can be turned on via this line http://code.google.c.../DML/global.h#8
There is not a lot of magic behind SNEEK+DI loading DML, all it does is write the folder name of the game into the sd:/games/boot.bin file. As you can see here https://code.google....nk/di/dip.c#453 .
All the infos are there you just have to look for them.
I actually have no problems on compiling each release. If I could compile the first revision, I don't think the others will be a pain in the ass.
Maybe a few compiling steps should be explained in the first post of this thread, or in the Wiki from the GoogleCode repository. That way, anyone with devkitPro installed in his/her PC will be able to test it without hassle.

Yeah. I'm a fan of what Swiss is trying to accomplish but the sound issue is pretty bad. It freezes momentarily while loading content and the sound stutters harshly. Also, while testing MKDD, I noticed that overhead items cast awkward shadows over the tracks, which does not happen in the real hardware.This is strange, DML runs Wind Waker with next to zero sound issues, while Swiss had quite a few of those the last time i tested it. I expected it to the be other way around...