Hi everyone,
i’m a beginner in NDS homebrew dev and I’ve run into a strange issue while working with devkitPro / libnds. Here’s the situation:
i’m a beginner in NDS homebrew dev and I’ve run into a strange issue while working with devkitPro / libnds. Here’s the situation:
- Compilation completes without any visible errors or warnings.
- When running the resulting .nds on DeSmuME, I get a white screen.
- On a real Nintendo DS, the ROM hangs during loading.
- Surprisingly, melonDS runs the same ROM correctly.
- This happens not only with my projects, but also with other people’s working projects. As soon as I perform a simple "make clean" > "make", the recompiled ROMs start showing the same behavior — white screen on DeSmuME and hang on real hardware, while melonDS still runs them.








