Homebrew RELEASE Development Thread - RetroArch libnx

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Filter support like CRT easymode would be so cool in retronx. It improves the graphics so much

I think It would be great if they manage to adapt shaders-filters running full speed. I personally like to use HQ4x and 4xBRZ on retrogames.

Cheers!
 
M4xw is the nicest dev I've seen, always answering stupid questions without being rude..
You got skills, stay humble..

I can't donate now but I'll sure will in the future. (donated 15 to the bounty hope you claim it xD )
 
ill donate to you too
just being able to play symphony of the night is enough to buy you a couple beers
Reminder: Donation in order as well. :)

SotN on retroarch on the switch (ending spoilers, beware), played in 3:2 aspect ratio.
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edit:
No letterbox bars patch (see following post):
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Last edited by notimp,
For anyone starting or still playing SotN, this patch ( https://www.romhacking.net/hacks/3606/ ) will get rid of the letterbox black bars, and allow the game to be displayed full screen (still with the aspect ratio of your choice :) ) on the switch.

Sadly I found out the day I finished the game. :)

Read the readme, check the md5 hash of your data bin file (hash in the readme is from an unpatched bin), then apply the ppf patch to the data .bin (bin nr1).

Optional:
Then apply the following trick ( https://forums.launchbox-app.com/to...n-and-then-pbp/?do=findComment&comment=277997 ) to make a .cue/.bin with only one .bin, and convert that .cue/.bin using psx2pbp to safe discspace (resulting file will be 400 odd MB). And have only one file (.pbp) containing the game. :)

I do this with all my PSX isos - works flawlessly. :)
 
Last edited by notimp,
For anyone starting or still playing SotN, this patch ( https://www.romhacking.net/hacks/3606/ ) will get rid of the letterbox black bars, and allow the game to be displayed full screen (still with the aspect ratio of your choice :) ) on the switch.

Sadly I found out the day I finished the game. :)

Read the readme, check the md5 hash of your data bin file (hash in the readme is from an unpatched bin), then apply the ppf patch to the data .bin (bin nr1).

Optional:
Then apply the following trick ( https://forums.launchbox-app.com/to...n-and-then-pbp/?do=findComment&comment=277997 ) to make a .cue/.bin with only one .bin, and convert that .cue/.bin using psx2pbp to save discspace (resulting file will be 400 odd MB). And have only one file (.pbp) containing the game. :)

I do this with all my PSX isos - works flawlessly. :)
golden tips! thank you very much
 
he does all the time actually even when we have our disagreement i always respected him n contributions

it's a motley crue...
 
So we got netplay now, @lifajucejo fixed networking. so as soon we got the buildbot running over at libretro, we might spit out GL builds.

Still need to port the cores over (just snes9x for right now)
 
For anyone starting or still playing SotN, this patch ( https://www.romhacking.net/hacks/3606/ ) will get rid of the letterbox black bars, and allow the game to be displayed full screen (still with the aspect ratio of your choice :) ) on the switch.

Sadly I found out the day I finished the game. :)

Read the readme, check the md5 hash of your data bin file (hash in the readme is from an unpatched bin), then apply the ppf patch to the data .bin (bin nr1).

Optional:
Then apply the following trick ( https://forums.launchbox-app.com/to...n-and-then-pbp/?do=findComment&comment=277997 ) to make a .cue/.bin with only one .bin, and convert that .cue/.bin using psx2pbp to safe discspace (resulting file will be 400 odd MB). And have only one file (.pbp) containing the game. :)

I do this with all my PSX isos - works flawlessly. :)
Sadly doesn't work for Rayman PS1!
 
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