Homebrew RELEASE Development Thread - RetroArch libnx

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Ohhh, an official one. You may be better off converting it into a bin and creating a 2352 .cue for it. Type 'pbp into iso reddit' into Google and the first thing that pops up might help you.

I did what you told me and it led me to a decryptor tool for official eboot.
So would it be easier to just make a multi-disc eboot from a PS1 backup and get that one working. Because my PSP is not working anymore and PPSSPP is crashing when im trying to decrypt the header.
 
Last edited by m4xw,
I have been playing around more with RetroArch and sometimes after coming out of an emulator game. The next time I try to load another ROM nothing appears until I power off the Switch.

Anyone else have this issue?
 
So would it be easier to just make a multi-disc eboot from a PS1 backup and get that one working. Because my PSP is not working anymore and PPSSPP is crashing when im trying to decrypt the header.

Seriously, multi-disc EBOOTs do not work on Switch Retroarch. You'll have to use either original disc images or compressed PBPs of the individual games, and run those through an .m3u playlist to swap them.



Or, not. I forgot that there was an inherent bug where swapping discs makes the virtual PS1 think there is no disc inside. The swapping works, but our implementation bugs out a bit.
Regardless, you can always just load the new disc image and load your save if you really need to. There is no D2 situation, to my knowledge at least, that requires disc swaps to progress.
 
Last edited by SeongGino,
Tapping home is taskkill, holding home gives you the same quick settings menu you get in retail games. Not sure which is being referred to.
 
You have to have all 3 bios files listed in the readme file
I have googled and looked through both the retronx readme and the pcsx rearmed readme on github and cant find any information on this, exactly what bioses do whe need and where is the information on why we need 3 of them? :)
 
Last edited by reexe,
The exFAT corruption really is a real thing, you won't find many Switch homebrew devs who deny it.

The problem is that the corruption gradually happens in the background. People don't realise it is happening until it eventually hits a specific file which is required for the system to boot e.g. the atmosphere folder. That's why so many people claim to have no issues - the corruption hasn't hit critical files yet.

Oh and zipped GBA roms work fine here on all GBA cores.
 
The exFAT corruption really is a real thing, you won't find many Switch homebrew devs who deny it.

The problem is that the corruption gradually happens in the background. People don't realise it is happening until it eventually hits a specific file which is required for the system to boot e.g. the atmosphere folder. That's why so many people claim to have no issues - the corruption hasn't hit critical files yet.

Oh and zipped GBA roms work fine here on all GBA cores.

Untill i have better proof for this or experience it myself i will keep using exFAT but take backups of my saves regularly. The only issue i have had with my SD card was fixed by running the unarchive fix.
 
Get a job, buy a bigger SD card, problem solved. You are welcome.

Thanks asshole, but I meant that the cores can't find the roms when they're zipped and I was wondering if there was a way to get around having to unzip all of them.

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Oh and zipped GBA roms work fine here on all GBA cores.

They're all .7z and they aren't working for me
 
Last edited by M7L7NK7,
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Thanks asshole, but I meant that the cores can't find the roms when they're zipped and I was wondering if there was a way to get around having to unzip all of them.

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They're all .7z and they aren't working for me
I use regular zip, works fine for me :) each rom is in its own zip
 
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