Homebrew RELEASE Development Thread - RetroArch libnx

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o...k ?
xD thanks for your work though, it's impressive you reached such performance with dynarec or gpu implementation :)
 
o...k ?
xD thanks for your work though, it's impressive you reached such performance with dynarec or gpu implementation :)
You dropped a "out" :D
Its the evolution of the docked fuzz, at least on this core.
 
oh, yeah, sorry^^

oh, ok, thanks for the heads up, at least it's somewhat working ^^
would stating the emu docked and restore a save state change anything to this docked issues ?
 
WOW, just wow. mighty impressive to see how well this is running Thank You! guys. of course I could've used LAKKA but for convenience alone loading through Retronx is just great :)
I've only tried a couple games so far but they seem to be silky smooth with good audio.
I know there's going to be a few games I'm going to play through over the next few days :P
Thanks again to all involved. :D
 
WOW, just wow. mighty impressive to see how well this is running Thank You! guys. of course I could've used LAKKA but for convenience alone loading through Retronx is just great :)
I've only tried a couple games so far but they seem to be silky smooth with good audio.
I know there's going to be a few games I'm going to play through over the next few days :P
Thanks again to all involved. :D
Actually this core performs a bit better than the lakka version
 
Hi,
I'm trying to run the DosBox core with RetroNX 0.9.7 but when I select an .exe or .bat the switch crash and I have to restart.
I tested several games including Doom which is supposed to work.
Other cores such as SNES or PSX work very well, so the problem must come from the core or a bad configuration.
If someone managed to launch games via Dosbox I would be interested :) thank you!
 
50 fps on Gran Turismo 2 and Tony Hawk's Pro Skater 2. You're definitely getting there man. Good stuff.
 
Has anyone gotten Legend of Mana to work properly? I've been trying since this morning and here are my results so far:

no bios file: I'm able to start a new game but it gets stuck at a black screen after the opening cinematic (the one that plays after you place the 1st artifact).
using scph5501.bin or scph1001.bin: The game loads and reaches the main menu but controls aren't working so I'm not able to start a new game.

I've attempted both scenarios multiple times on SX OS 1.4 and a CFW from this thread:
gbatemp.net/threads/switch-hacking-101-how-to-launch-the-homebrew-menu-on-all-fw.504012/

My microSD is also on exFAT.
 
When ever i load the pcsx core i load a .bin and the game comes on the screen in two small blocks its to small to play and the settings dont seemto fix it it anyone know why?
 
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